TERA Archer in PvE/PvP Guides

Posted on June 26, 2018

You can be dangerous as archer too, but you have to do more, to be dangerous than on other classes. To be dangerous as the archer in 1vs1 or 3vs3 you need a lot of experience and training. There are other classes which are more dangerous with less experience and training. For example, warriors and slayers have a sick mobility, dmg and nearly everything you need for a strong class. Brawlers and lancers have a sick defense and since patch sick dmg too.

TERA Archer

Archer is an older class, with an older design which is in serious need of some buffs or enhancements. It ‘can’ still be great both PvP and PvE… But the qualifier on that relies even more heavily on the player utilizing the skillset and playstyle than pretty much any other class.

At its most basic level, the class does reasonably well as a DPS… Nothing too outstanding, but still not quite the worst in most situations. It kinda sits at a sort of happy (possibly boring), no pressure middle just using a 4-5 skill rotation. But that is essentially where the class has its biggest setback. Unlike a source who has to remain stationary when doing heavy damage, or the gunner who still needs to remain at close range, at higher levels the archer has the mobility to do hit and run and still keep up consistent damage. You don’t do enough spike damage to pull aggro (even before they buffed tanks) so the amount of dodging you have to do with bosses tends to only be related to room mechanics or whatever ranged projectile gets sent your way. Because of this lack of pressure, and the fact that the archer usually tends to be off, away from the party, there isn’t that big demand for skillfulness that you have with other classes.

To kinda define it further, generalizing the majority of players; while the Tank and Healer are the kids who study hard in school to ace every test or else dealing with angry parents (party members), the slayer, zerker, and most the other DPS classes being those kids who make an honest effort now and then make the B honor roll just so they don’t have anyone complain, and to maybe bring home a trophy every now and then, the Archer tends to be the kid who sleeps in, occasionally does their homework when they absolutely have to, and tends to be fine with a good C average, and nobody really cares either way unless they really screw up. That’s not to say that there aren’t Archers out there that make the A or B honor roll, just that the pressure to maintain that isn’t really there, and most don’t even recognize it when it happens.

They can be good, but only if you have the personal resolve to stick with it and put in extra effort even when nobody notices or it doesn’t change anything. Arguably one of the easiest to learn, hardest to master classes. (Not much different from warriors… which are probably the hardest class to be competent with, hardest to master. There are people who are good or great with warriors. U4GM as an expert tera online gold web page offers secure, speedy and low-priced TERA gold for you. With more than ten years of excellence, we’ve got served a vast number of clients. If you are hesitating exactly where to buy cheap tera gold, U4GM will likely be a good selection.

Path of exile 3.3 Build for Scion Ascendant

Posted on June 12, 2018
Path of Exile Scion exiled to Wraeclast for killing her husband on their wedding night. She aligned with all 3 core attributes – strength, dexterity, and intelligence, which places her inside the center of your passive skill tree. This exclusive position allows her to develop into almost any form of character build although lacking the committed specialization that the other six classes give. In this post, We’ll share you Poe 3.3 Build for Scion Ascendant.

2[PoE 3.3 Scion Build] Ascendant Sunder – Annotations for SSF racing

They are individual annotations we will use in the course of 3.3 SSF race as Ascendant Sunder. Not meant for endgame. Content will adjust as I study and immediately after 3.3 patch notes. Begin with Sustained Toxic Sewer to farm Kaom’s Roots In 3.3 the final 5 Shaper orbs are 1 for each Red tier Elder Guardian and 1 for Red tier Elder. Bandit

selection:
Two skill points.
Pantheon:
Soul of Arakawa (

Significant God) – 50% improved Recovery of Life and Power Shield if you’ve stopped taking Harm More than Time Not too long ago. Ideal for Blood Rage + Cast When Harm Taken + Immortal Contact setup.
Soul of Ryslatha (Minor God) – Life flask 
gain 3 charges just about every 3 secondsEnchantments:
Helm
15% of Infernal Blow Physical

Damage gained as Added Fire Harm
40%
increased Infernal Blow warm gloves
Curse Enemies with level (

10 to 12) Elemental Weakness on Hit (Vaal Corruption)
Curse Enemies with Level (
10 to 12) Vulnerability on Hit (Vaal Corruption)Boots
120%

elevated Vital Strike Possibility for those who haven’t Crit Not too long ago
Adds 1 to 160 Lightning
Damage should you haven’t Killed Not too long ago
Damage Penetrates 10% of Enemy Elemental Resistances should you have not Killed Lately
16%
increased Attack and Cast Speed if you have Killed Not too long ago

Exactly where to get Skill Gems
– Cleave 1:
Acquire from Act 1 Tarkleigh.
Likelihood to Bleed 1: Reward from act1 Nessa right after retrieving Medicine Chest in Tidal Island.
– Ruthless 1:
Purchase from Act 1 Nessa immediately after recovering Medicine Chest in Tidal Island.
– Leap Slam
10: Reward from Act 1 Tarkleigh immediately after killing Brutus.
– Mai might: Purchase from Act 1 Nessa following killing Brutus.
– Blind
8: Buy from Act 1 Nessa just after killing Brutus.
– Sunder 12:
Purchase from Act 1 Nessa after killing Merveil.
Faster Attacks 18: Reward from Act two Silk immediately after killing The Weaver.
– Melee physical harm 18: Buy from Act 2 Yelena right after killing The Weaver.
– Blood Rage 16: Reward from Act two Yelena after reaching Vaal Ruins.
– Arctic Armour 16:
Obtain from Act two Yelena soon after reaching Vaal Ruins.
– Herald of Ash 16: Reward from Act
2 Greust right after killing Fidelitas and rescuing the girl from the monsters in the Chamber of Sins.
– Fortify 31: Reward from Act 3 Sosa immediately after retrieving the 4 Golden Pages.
– Enfeeble 24:
Get from Act 3 Clarissa just after finishing Lost in Love quest.
– Hatred 24:
Purchase from Act 3 Clarissa following finishing Lost in Enjoy quest.
– Ancestral Warchief 28:
Acquire from Act 3 Maramoa immediately after killing General Gravicius.
– Multistrike 38: Reward from Act 4 Petarus and Vanja
after killing Malachai.
– Cast when
Harm Taken 38 lvl1: Buy from Act 4 Petarus and Vanja following killing Malachai.
Elevated Duration 31: Discover as drop or acquire from Act six Lilly following clearing Twilight Strand.
– Blood Magic 31:
Obtain the drop or invest in from Act six Lilly after removing Twilight Strand.
– Vaal Grace 24:
Discover as drop.
– Portal: Find as a drop.

Instance Link: https://www.pathofexile.com/forum/view-thread/2094080[PoE 3.3 Scion Build]

Based Infernal Blow One Punch Girl Scion build at this point, This Build has managed to clear red elder in a T14 map (see screenshots) with one particular death and This Build would say the result look really promising for 3.3. Three major skills employed inside the build, namely: Infernal Blow (mapping and single target) + Shield Charge (mobility) + Cyclone (re-positioning + mapping).

3.3 Infernal BlowModifications:
Infernal Blow will hold its current mechanic, putting a debuff on enemies that causes them to explode when killed. We want to retain the skill’s interaction using the Melee Splash Support, to produce the big pack of monsters explode as their cascading death explosions spread to those around them.
The major target (and any targets hit by your Ancestral Contact Help) now get a further debuff when hit that could stack as much as six times. When either a goal with this debuff dies, the debuff’s quick duration expires, or 6 stacks reached, the debuff explodes, dealing a considerable portion of weapon harm in a location.
That tends to make the skill deal drastically extra damage on a single target gives it sturdy region damage when employed with Ancestral Call when numerous targets build up stacks or allow you to rapidly build up stacks with all the Multistrike help. You’ll be able to hit one particular enemy when splashing the explode effect and walking away, letting it blow itself and then these around it, or concentrate your damage on a single foe for maximum effect.
The skill also has new debuff effects to show the infernal fires developing up inside enemies, a brand new fiery explosion when the damaging effect is released and an enhanced corpse explosion.

Skill Tree: https://tinyurl.com/ycyu7rwm
Example Link: https://www.pathofexile.com/forum/view-thread/2146820

Normally, they are not worth the trouble for motives which can be adequate within the long run. When they are valuable for players who may know nothing concerning the game. For by far the most aspect, they may be learning tools for beginners to ease them into the game. For far more Path of exile 3.3 Builds, you could go to U4GM.com. Just a reminder: you can get 5% coupon code for free in the reps in case you Buy Poe Currency order from this short article.

Path of Exile 3.3 Incursion Best Starting Builds

Posted on May 22, 2018

The upcoming Path of Exile Incursion League continues the exceptional pattern of content and gameplay growth of what has become one of the best ARPGs ever made. Even though 3.3 is going to include substantial skill changes, now that the 3.2 Bestiary Ascendancy changes have taken root, players can plan starting builds that we know will be perfectly viable in 3.3 based on their performance in 3.2.

For clarity, this list is not created solely based on the top 100 builds from poe-racing; it’s based on many additional factors including player support/recommendations, end-game viability, overall fun, and personal experience. Here we go!

Best all-around Starting Builds

1. While I love skeletons, there no question Spectres are still exceptional for completing all content in the game. While players are jumping on Melee Skeletons because they’re “new”, Spectres will always be a solid choice. The Zombiemancer is also a lot of fun, just not as quick as the Melee Skeleton build for map clearing, but the Zombies pack a whallop against bosses!

2. Melee Skeletons are decimating end-game and a blast to play with the Ascendancy changes in 3.2. My personal opinion is they are more fun than Spectres because the player doesn’t have to wait for them to move around and catch up, and they can be cast in strategic locations. Put them in the middle of a blue group and watch the entire group explode in one shot. Cast twice around a boss and watch it melt. Melee skeletons are the most fun I’ve had this league and the mapping speed is quite good. Boss killing? I’d rate it a 9 out of 10, and the build runs Eternal Lab with ease.

3. With the recent ascendancy changes to Hierophant, Spell Totems are more powerful than ever. The most popular are Glacial Cascade totems followed by Frostbolt. GC totems handle bosses very well but don’t clear maps as quickly as Frostbolt. Freezing Pulse totems are perfectly viable as well, and with the upcoming buff to FP, they will be even more viable in 3.3. Milky’s Righteous Fire Totems are also very powerful and fun for those who like totem builds.

4. Ancestral Warchief is also considered one of the best league starting builds since it has minimal gear requirements, scales well, and allows for easy farming of the Lab. It’s excellent at killing bosses, but isn’t very quick at mapping. The Facebreaker Variation is considered one of the strongest, but requires the Facebreaker unique gloves; however these are usually very easy to acquire within the first day or two of a league.

5. Essence Drain is still going strong and is one of the best league starters around; it also does a very good job of clearing maps, but requires substantial investment to complete Guardians and Shaper.

6. Molten Strike with leech is crazy powerful and one of the best all-around builds available in PoE able to do all content. I actually completed the storyline and got to mapping faster with this build than any other. While the clear speed isn’t top tier, the boss melting and survivability is top notch. Plus it’s just fun to watch everything melt while sucking your victims life away. There is also a Sword’n’Board Juggernaut variation that’s built to farm all game content.

7. Righteous Fire is the end-game king in 3.2 when it comes to all-around gameplay. Mapping, Eternal Lab, Uber Atziri, Guardians and Shaper; this is the build of choice by some of the most experienced players. While Juggernaut is the most popular ascendancy, the top players to reach 100 in HC and SSF used an Occultist variation of Righteous Fire – but this play style requires crazy flask management and is only for those most experienced with PoE.

8. Sunder still holds the top spot for softcore and hardcore “all around” gameplay. Sunder is also one of the most beginner friendly builds in PoE. The most popular Sunder builds are Gladiator and Champion, but it can be played as Slayer and Juggernaut as well. https://www.u4gm.com/

PoE – Tencent Has Invested In Grinding Gear Games

Posted on May 21, 2018

Yesterday, Path of Exile official website posted a message: Tencent has acquired a majority stake in Grinding Gear Games. Concerning the players’ concerns and doubts, the official website has published an article and responded.

GGG said that they will remain an independent company and there won’t be any big changes to how their operate. They want to reassure the community that this will not affect the development and operations of Path of Exile.

Path of Exile

Tencent is one of the largest companies in the world and also one of the largest games publishers in the world. Tencent owns giant franchises like League of Legends and Clash of Clans and has a strong reputation for respecting the design decisions of developers and studios they invest in, allowing a high level of autonomy in continuing to operate and develop their games.

GGG have been approached by many potential acquirers over the last five years, but always felt that they didn’t understand Path of Exile, or that they had other agendas (like signing users up to their services). Tencent’s agenda is clear: to give them the resources to make Path of Exile as good as it can be.

Grinding Gear Games is still an independently-run company in New Zealand. All of its developers still work for Grinding Gear Games and have not become Tencent employees. The founders (Chris, Jonathan and Erik) are still running the company, just like they have been for the last 11 years. Going forward, they will have financial reporting obligations to Tencent but this will have minimal impact on their philosophy and operations.

Tencent will not try to change Path of Exile. GGG spoke to CEOs of other companies that Tencent has invested in, and have been assured that Tencent has never tried to interfere with game design or operations outside of China. They retain full control of Path of Exile and will only make changes that they feel are best for the game.

The Chinese version of Path of Exile currently has its releases a few weeks after the international version. GGG are working hard to reduce this gap so that they come out closer together (or even simultaneously), but are not planning to prioritise the Chinese version of Path of Exile ahead of the international version. GGG want to treat all of their customers equally without any of them being frustrated at missing features or delayed releases.

GGG develop almost all features on the international version. But sometimes, Tencent will request features that they want to try in the Chinese version that they don’t plan to roll into the international version. If those features turn out to be a really good fit for both versions, then they of course port them back into the international version.

As well as multiple 3.x expansions in 2018 and 2019, GGG have just started development of 4.0.0, which is currently targeted to enter Beta testing in early 2020. Bear in mind that maintaining some chaos orbs poe when you enjoy the game.

Which Class To Play with Least Active Buffs – Maplestory

Posted on May 19, 2018

I heard Shade has the least amount of buffs? What about Cadena? I don’t want to play a class where I constantly have to keep activating a buff to keep the buff on me as it gets kind of annoying when I can just continue attacking.

Buffs Maplestory

The “problem” with Shade past 200 is the 5th job skills along with pretty much every other character.

Before 200, or better, 200 and no 5th job, you have the following:

  • Maple Warrior (14 min)
  • Heroic Memories (60 sec | 120 CD)
  • Spirit Bond Max (Past 200 20 sec [I think] + how many livers you are picking up, which can make this skill last infinite amount of time | 120 CD)

Past 200 with 5th Job:

  • Maple Warrior
  • Heroic Memories
  • Spirit Bond Max
  • Sprit Flow (First 5th Job Skill, max level means 55 sec | 120 CD)
  • Spirit Gate (Summon, 40s | 95 CD on max level)
  • Loaded Dice (180s | 180 CD)
  • Overdrive (30s | 65 CD on max level)
  • Freuds Wisdom (30s | 25 CD for first 5 stacks, after 6th stack 30s duration and 240s CD [The first 2 skill parts are useless)
  • Note that this list doesn’t even include Decent skills. Decents that are useful for

Shade are:

  • Decent Sharp Eyes
  • Decent Speed Infusion
  • Decent Haste
  • Decent Advanced Blessing
  • Decent Combar Orders

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The Top PoE Guides for Help Scaling Ignite Trapper for Incursion

Posted on May 14, 2018

With the reveal of all the trap reworks and new trap gems, I decided I wanted to start the league with an ignite proliferation fire trap build. I’ve been messing around in PoB as best I can without having access to the new skills and changes, but I don’t have much experience with ignite or trap builds so I’m not sure how much I am missing due to inexperience.

poe Incursion

Here’s the PoB so far, it’s mainly just the tree, links, and a few planned uniques. Links are a bit messed up since Charged Traps and the other buffed skill gems aren’t in PoB yet.

Ascendancy choice. I’ve been assuming that Saboteur is the best choice for getting access to trap, crit, and DoT nodes. I would use the Ignite Proliferation gem which is getting solid buffs in the upcoming patch.

Perfect Agony. Is this node any good? I’ve been struggling to get a high effective crit chance without sacrificing other damage and node options. I’m also looking to use the new Charged Traps support for power generation and more crit multi to synergize with this. Is it just not worth it to try to go crit with an ignite build?

Links. Here’s my current planned setup:

  • Fire Trap
  • Ignite Proliferation
  • Charged Traps
  • Burning Damage
  • Combustion
  • Deadly Ailments

Is it necessary to put in Increased Critical Strikes to solidify my crit chance? It loses a lot of ignite DPS by removing one of the damage supports, but I guess it would be necessary if I can’t find other ways to increase crit chance.

Gear. I don’t have much experience with trap or ignite builds, so there may be some good unique options that I’ve missed. Putting the main Fire Trap setup in The Searing Touch seemed like a good choice, but maybe it is better to just get some spell/crit daggers? More Path of Exile news please keep eyes on U4gm.com which would devote to offer amounts of poe items cheap online.

A Few Questions And Answers On PoE Frost Archer For Newbie

Posted on May 11, 2018

In Path of Exile, some players may confused about frost archer, so I hope the following FAQ content can help you, I’ll try to keep this short and sweet:

1. Is it ok for me to run as much IIR gear as possible as long as I’m clearing at a decent pace and don’t need stronger gear?

There has been talk about how good rarity is lately. The general idea so far is that Quantity is much better than rarity, but I read somewhere that rarity has an interaction with poe exalted orb, so it might be worth to have some. For you in specific, don’t bother about that until later on because it becomes relevant when you want to start farming maps (maybe blood aqueduct for some fast Tabula cards and then move on to maps).

Path of Exile

2. Started off pretty basic with a frost archer & ballista build. Got wave clear down and using barrage with GMP and Point blank for single target, but it feels like my single target dmg is lackluster, any good ideas to buff it?

Arrage feel better later on when you can stack a lot of projectiles, also, as a 3 link with a GMP it won’t do that much damage, you would need a 4th link.

I’m guessing you’re using Ice Shot as a main Skill, that should be good even for single target with good supports. Best are Added cold, LMP (GMP is a bit much at this lvl), chain or pierce support, and elemental damage with attacks. Another option would be mirage archer.

In terms of auras, I would use Wrath instead of haste probably, since most bow build stack elemental damage and scale it. But Haste is not a bad option if you feel you’re too slow

3. I’m level 40 now, is it ok to start playing around with modding my items yet or do I have to save for the late game?

You usually just bother checking for certain thresholds. For example, every 10-15 levels you want to change your weapon, depending on how the DPS feels.

In terms of armor and defensive gear, you want flat life and elemental resistances on most of it so you can stay as close to cap as you can, specially going into act 5 and act 6 since you will be getting a lot of elemental damage, specially in act 6. Also, after you beat act 5, you will get a penalty to elemental resistances.

4. Survivability – In my situation do I build for armor, evasion, raw HP, Spell shield or a combination of them?

As a bow character (I’m guessing Ranger-Deadeye) you will mostly focus on evasion, stack some life (can’t get much on the right side of the tree though), take the Acrobatics keystone, since Dodge is different than evasion.

You can replace the Ballista (not that helpful as you level up really) for a decoy totem, and get a Cast When Damage Taken + immortal call set up, maybe with an enfeeble curse to help your survivability.

What do you mean by spell shield? Energy shield? Just stay focus on building as life, with life nodes on tree and flat life on gear.

Path of Exile is the Top Free Online Action RPG

Posted on May 05, 2018

Path of Exile is considered by many to be the true spriritual successor to Diablo 2. It’s dark, gritty and far more complex than its counterpart Diablo 3. If you’re going to play an ARPG, you really should play PoE. Don’t forget to from U4gm.com to poe currency buy, which is the best choice for Path of Exile currency & items services on the market!

path of exile tips

Firstly, let’s address the burning question: Is PoE truly Free-To-Play? Yes. Absolutely.

There is nothing, I repeat, NOTHING, in the game store which will give you or your character an advantage in combat or against bosses or anything that will directly effect your character’s stats. Nothing. There are two things in the store: cosmetics and some organising-your-inventory perks. I would argue that the stash tab items are really helpful, but you do not need them. I was totally F2P for the first 200hrs and had no issues. All game content is accessible for free.

Absolute advantage!
-The graphics including environments and attack/spell effects are excellent. The art style is dark. Think DarkSouls, not WoW. Also, I use an i7 5820k, 960gtx 4gb and get very steady 120fps.

-The Lore is great and is accompanied by excellent voice acting, generally speaking, across 10 Acts and extensive end-game content.

-The musical score is top-notch and suits each area you travel to and boss you fight. There is a distinct Witcher 3 inspiration to it especailly in Lioneyes Watch. You’ll know what I mean.

-There are 7 classes to choose from (1 is unlocked later) each with 3 Ascendancies.

-The character tree is HUGE. It can be quite overwhelming at first but once you get into it, it’s not that hard to figure out. Note the tree works like FFX’s sphere grid. Any character can use any skill and access any node on the tree. Classes are only limited by where you start on the tree and which Ascendancy you can choose from. The character building potential options are genuinely staggering.

-The amount of loot/items in the game is crazy! Thankfully, it all has a use and your stash is shared across all characters in a league. Once you have a feel for the game, it’s worth using an item filter.

-No PvP is required to progress in the game which personally, I prefer.

-New temporary leagues with new content/mechanics are run every few months which keeps the game fresh. There is however a standard league if you are looking for a more permanent set up. I would however strongly suggest starting in the temporary softcore league as it’s more fun. You can also play in solo mode and have no player interaction should you so choose.

-Though I don’t personally suggest following a build straight away as it takes the fun out of it, the game does have a substantial following on Twitch and extensive Wiki to help explain some of the more in-depth mechanics of the game.

-New items are added to the store very regularly and there are also sales on items if you do feel like splashing some cash to make yourself look pretty.

-The game is patched regularly and a realm restart takes place once a week. The game is usually down for no more than 15-20mins.

Some Good And Bad Aspects Of PoE Beastiary League

Posted on April 30, 2018

In Path of Exile, beastiary league was full of good idea in the intention, but absolutly awfull in realisation. I collect some bad and fun points in this league. Meanwhile, there are some poe items for trade on our website. Let’s enter it.

Bad points:

1. To capture beast, you have to use a net on a living beast.

This net is used like a skill. So this force you to stop your dps. We had to way few weeks before GGG introduced Necromantic net that alow players to capture dead beast. For this period of time, the league mecanics was absolutly unplayable for every build who OS, or off-screen, or can’t control their dps in general.

Path of Exile

2. The Menagery concept was cool, but had huge problem too.

Your menagery have a limite in terme of beast you can capture. If your menagery is full, all beast you capture were lost. We had to wait few week for GGG to introduce an alerte message in order to warn the player his menagery is nearly full with some type of beast.

3. In order to make some space in your menagery, you had to use beast in recipe.

But the recipe preselected for you the beast used for the recipe. So, in order to not use extremly rare beast and usefull beast in a shity recipe, the player have to check himself each beast used.

4. There is also a replacement of beast system.

If you capture a beast and your menagery is full with this type of beast, the game should remove automaticaly the lowest level beast in your menagery. But honestly, I don’t realy know and understand how this work.

Fun points :

1. Recipe only use rare and unique beast.

Blue or white monster are not used in any way, but they still count as 1 beast slot in your menagery. And you have absolutly no possibility to remove this kind of beast from your menagery except transforming them in currency (which cost 1 chaos per orb). They can probably be removed from your menagery by higher level beast.

2. The menagery is an area where fight take place.

So you don’t have your stash in it. This force you to take currency in your inventory in order to buy some specific net, like the one used for trade beast. And while it’s an area where you fight monster, even if you are not in the arena, you can be killed. Some HC player had this cool surprise while requesting a beast crafting from other player and waited them in the menagery instead of their HO.

3. Except all of this, recipe from bestiary league introduced many cool things.

The menagery looks realy cool. It’s a realy interesting crafting system and unlock many cool possibility. Beast in map can be realy challenging, and sometime realy powerfull. It’s a realy interesting challenge from this point of view.

In conclusion, the beasts and recipe introduced add some realy interesting points. But at the same time, in terme of realisation and gameplay, I honestly, I didn’t played a less intuitive system in a game for a long time. I sincerly tried to do an objective review and tried to not sounds like a professionnal whiner.

Passive Tree Changes to Ignite in Path of Exile 3.3.0

Posted on April 27, 2018

In Content Update 3.3.0, we’re planning to create more options for fire-based characters by improving ignite in Path of Exile. Now U4gm.com will share what Path of exile 3.3.0 Passive Skills Tree Changes.

Passive Tree Changes
We’ve made some changes to the passive tree for 3.3.0. In the long term we have many more changes that we’d like to make but this would involve a much more significant rework. We’ve listed the changes we’re making in the meantime below.

The Elementalist’s Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%). The idea behind this is to make both hits and ignite more rewarding for your investment.

We’ve also propagated this change onto the Heart of Ice and Heart of Thunder notable passive skills for a general buff to spell damage.

The passive skills leading up to Breath of Flames have been changed to the following:
10% increased Fire Damage and Burning Damage
10% increased Fire Damage and 5% Chance to Ignite
10% increased Fire Damage and Burning Damage

The Breath of Flames notable passive skill is now:
20% increased Fire Damage
20% increased Ignite Duration on Enemies
20% increased Burning Damage
20% Chance to Ignite

The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits. It is now:
20% increased Fire Damage
40% increased Burning Damage
15% Chance to Ignite

The Celestial Judgement notable has had its damage penetration increased from 2% to 5%.

Skill clusters on the tree now have 20-25% chance to ignite per cluster. Ideally this should mean that if you have either leveled Skill and Support Gems or a leveled Skill and a few clusters taken on your tree you should be able to acquire 100% chance to ignite.

These changes should be a lot more beneficial for characters that want to utilise ignite and hits and create some alternatives to characters that lean on pure burning damage. We would like to further address the options for spellcasters in future expansions as we are able to. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.