POE 3.9 Inquisitor Most Popular Builds Tier List

Posted on January 20, 2020

Welcome to our Path of Exile Inquisitor Builds 3.9 for Metamorph League, here you can view the most popular Inquisitor builds to use in this 2020 update. This is an Ascendancy class for Templar in Path of Exile has one of the most flexible skill trees out of all the classes. Due to this, it has quickly become one of the most popular classes for just about any build in Path of Exile.

Path of Exile Best Chieftain Builds

(This page is currently undergoing updates for the new 3.9 Metamorph League)

POE 3.9 Inquisitor Most Popular Builds
Path of Exile Inquisitor the Most Popular Builds for PS4, XBOX1, and (Steam) PC Version of the game. At Eznpc we rank ascendant builds using a Tier List. You can find the Best Builds in the S Tier, the further down you go the weaker they become ending with F Tier. These rankings are based on the Builds viability, gear flexibility and popularity within the new Path of Exile Metamorpha League 3.9.

   Tier Skill Gems
Storm Brand
Power Siphon, Vaal Power Siphon
Freezing Pulse, Orb of Storms
Cyclone, Winter Orb
Vaal Blade Vortex, Blade Vortex
Divine Ire, Spark, Arc


POE 3.9 Inquisitor Builds Tier List | The Most Popular Build For Metamorph League
S Tier – Storm Brand
A Tier – Power Siphon, Vaal Power Siphon
B Tier – Freezing Pulse, Orb of Storms
C Tier – Cyclone, Winter Orb
D Tier – Vaal Blade Vortex, Blade Vortex
E Tier – Divine Ire, Spark, Arc
F Tier – …

Previous: POE 3.9 Berserker Most Popular Builds Tier List

Path of Exile 3.6 Templar Builds For Hierophant, Guardian and Necromancer

Posted on March 04, 2019

The Templar is Path of Exile’s strength/intelligence hybrid class, ideal stability of brawn and wits. He’s a skillful fighter, educated in an array of weapons, from your sharpest cutlass to the heaviest two-handed mace. He’s also at ease wielding a shield, both for more protection or as a deadly bludgeon. In combat, this pious warrior is a specialist at augmenting his significant offense using a broad range of magical skills. The Templar is additionally adept at taking punishment, and he is satisfied for being up with the front lines, serving as a martyr and champion for his ranged companions.


[Poe 3.6 Hierophant Build] Milky’s Scorching Ray Totems



Should you be looking for an efficient build that may kill any boss within the game, has no difficulty with map mods, clears with good speed, can farm the labyrinth fairly protected and all that on the minimal budget you will be while in the proper manual!

This does not alter that a great deal for the complete character gearing/skill tree etc. To sum it up:

– Totemlife on jewels isn’t desirable any longer but would preserve anything to cap resists (primarily coupled with totem existence) to produce totems a lot more long lasting

– Getting rid of a 4link rf totem setup. Gives area for utility, oos trap, Vaal superior fire or related. Spell totem elder boots will not be wanted anymore.

– can choose up more spelling if there is a probability of considering that we purely scale SR totems.

General is not considered, but for the manual, it is actually.

Require to acquire rid of all these RF totem references and so on. I hope I have got the opportunity to do the job on it currently and tomorrow.

RF totems are not just worth it anymore, SR totems with Hierophants double placement come to feel improved



+ Can do almost just about every map mod

+ Most of the Damage originates from the Skilltree and Jewels

+ Wonderful League starter with minor gear prerequisites

+ Substantial Tier maps viable

+ Higher single target dmg using a low budget

+ Can do any challenge and boss within the game



– medium clearspeed can be quicker but additionally slower

– Dots are frequently too delayed in good Partys.

– Not several layers of defense, rather weak in terms of survivability


Pob Hyperlink: https://pastebin.com/zPAmsvx2

Skill tree: http://poeurl.com/cdWJ

Read through detail: https://www.pathofexile.com/forum/view-thread/1904823


[Poe 3.6 Guardian Build] Tanky Exciting playstyle just charging about and things die

Get as lots of generic (minion & lightning) injury nodes as possible. The Smite Aura also buffs arc by a considerable amount of injury (with a level 20 Smite it’s 11k/hit).

Use Arc (Arc, Lightning Pen, Controlled Destruction) until your apsis higher than four after that replace Controlled Destruction with Ball Lightning.

Get a watcher’s eye with vitality leech to leech of your spells.



+ Can solo

+ Nice in groups (7 Auras, Frenzy, Power and Endurance Charges, Radiant Faith, Unwavering Faith)

+ Tanky

+ Enjoyable playstyle just charging close to and things die



– Only 75% resists

– Freeze must be countered by using a flask

– Can’t run elemental reflect maps


Pob Link: https://pastebin.com/imFFAkeb

Skill tree: http://bit.ly/2C28lx9

Read through detail: https://www.pathofexile.com/forum/view-thread/2230901


[Poe 3.6 Necromancer Build] Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder


Specter based summoners plow through nasty maps and bosses with less investment than quite a few other builds. Defense is relatively easy to scale, and offense scales with the level of your specters, the number of links you can provide them, and to a lesser extent your gear. 9k EHP soaks up all but the most devastating one-shot mechanics, and inside the end game you can max out both block and spell block. Will need a cheap Poe Currency 6-link? A Tabula Rasa can take you to Shaper.



+ Excels at doing hard high-level content including Guardians, Shaper, Uber Atziri, and Elder

+ Nice league starter. Protected enough to do most Vaaled maps, yay!

+ Extremely HC viable once your defenses get going.

+ 10k+ Efficient HP with MoM

+ Max block and spell block, with 300+ daily life, gained on the block

+ Can do any map mod

+ Reflect immune

+ Crit immune with Reckless Defense setup

+ Spectres are close to immortal due to their HP and boosted lifestyle regeneration

+ Do Uber lab with ease (Except bleed traps. They wreck minions)



– Burning specters have poor evident pace. However, transform some gems all-around and use Solar Guards for excellent apparent pace.

– The animated guardian can die should you play sloppy or neglect to give it the appropriate defenses

– Chayula’s Domain with TVs can be a bit difficult due to the lack of evident velocity. But the actual boss is actually a joke.


Pob Website link: https://pastebin.com/nsntS39U

Skill tree: http://bit.ly/2IQ8AkK

Go through detail: https://www.pathofexile.com/forum/view-thread/1971585

PoE 3.6 New hideouts And divination cards

Posted on March 02, 2019

In Path of Exile: Synthesis, you are going to encounter Canvas, recover his lost memories and chain them together to attain valuable rewards, new boss fights and crafting possibilities. Our March expansion consists of the Synthesis challenge league, new items, new gems, a comprehensive rebalance of spells throughout Path of Exile, an integrated version with the Betrayal league and substantially, much more. Here we’ll share PoE 3.6 New hideouts And divination cards for you. Divination cards drop from monsters and loot containers. They’re stackable, tradeable items that take up 1×1 inventory space. A full set of cards might be vendored to Tasuni in Highgate or Navali at your hideout in exchange for the item referenced on the card. Every single card type drops in precise locations of Wraeclast, so farming said region makes it possible for the player to maximize their probabilities of getting the preferred item. Furthermore, divination cards are affected by the drop rate penalty. Character level is never regarded as to become larger than 68 in regards to drop rate penalty, meaning that higher level characters (68+) can farm globe places in later acts without serious drop price penalties. One example is if the monster level is 66 there is a 0% drop rate penalty, and in zones, with level 56 monsters there’s a 25% drop rate penalty.

Path of exile is also adding several divination cards produced by our supporters. You’ll be able to locate a number of them around the Synthesis announcement web page and numerous much more in the u4n blog. For today’s news post we’ve collected yet another four divination cards to showcase!


The hideout can be unique area players can design for themselves. Hideouts can initial be unlocked following freeing Helena in Act two, who will let you modify hideouts and help uncover new ones. Players can invite masters, Navali, and Helena to their hideout and decorate it with Poe Currency items bought in the masters for particular points called “Favour”.
Hideouts are often visited working with the /hideout command while in town, or from any waypoint. The waypoint for the hideout is located in the suitable bottom corner of the map, but only appears for players when they are at a waypoint.
In Path of Exile: Synthesis we’re introducing quite a few new discoverable hideouts. The Sanguine Hideout plus the Divided Hideout. Verify out their preview under!


PoE 3.3 Deadeye/Ranger Builds For Gear Setup

Posted on August 30, 2018

Although Tornado Shot is usually pretty enjoyable on a really low price range and is frequently referred to as a very excellent starter build, normally, it is actually a rather pricey build. Just the necessity of two distinct DPS setups considerably increases the build’s value. Below you’ll discover all the recommended things for this create which includes rare options.

The advisable things from our list will:
Enable you to cap your resistances
Provide you with sufficient DPS and Life to start mapping successfully
You’ll save no less than a few hours given that all the item specifications are listed



Starkonja’s Head – the best inside the slot. It provides remarkable defensive and offensive bonuses whilst becoming reasonably affordable
50% lowered Damage when on Low Life
+(50-70) to Dexterity
10% increased Attack Speed
25% improved International Critical Strike Chance
(100-130)% improved Evasion Rating
+(80-100) to maximum Life
150% improved Worldwide Evasion Rating when on Low Life

Rat’s Nest – an additional decent choice, on the other hand, this helmet will make you a Glass Cannon
15% increased Attack Speed
(60-75)% improved International Vital Strike Chance
150% enhanced Evasion Rating
(20-25)% improved Rarity of Products identified
10% increased Movement Speed
10% lowered Character Size

Devoto’s Devotion – not a bad choice either. Greatly increases your clear speed, but has no defensive utility
10% lowered Physical Damage
+(50-65) to Dexterity
16% elevated Attack Speed
(150-200)% elevated Armour and Evasion
+(15-25)% to Chaos Resistance
20% increased Movement Speed
Mercury Footprints

Helmet enchantments:
Barrage fires an further Projectile
40% enhanced Barrage Harm (Attain from the Council)

NO.2 Weapon
Attain from the Council – pretty fantastic bow for this build. Increases the number of projectiles, which basically lets you use more Help Gem as an alternative to GMP. Legacy version grants 4 further projectiles and may have nearly 400 Physical DPS, which tends to make it pretty much the best in slot
(40-50)% elevated Physical Harm
Adds (15-30) to (70-95) Physical Damage
(8-12)% elevated Attack Speed
Bow Attacks fire two more Arrows
20% decreased Projectile Speed

Rare pDPS bow – is also a really solid choice. You may also attempt to get a single with the Elder mod that adds the 7th hyperlink, by supporting socketed skills with Physical Projectile Attack Harm Help Gem
Min. needs:
350 pDPS
Optional affixes:
elevated Important Strike Possibility & Multiplier
increased Harm with Bleeding
socketed gems are supported by level # Physical Projectile Attack Damage (Elder mod)

NO.3 Quiver
Maloney’s Nightfall – advised pick for this build
(25-35)% elevated Stun Duration on Enemies
10% elevated Attack Speed
+(50-70) to maximum Life
+(12-16)% to Chaos Resistance
Adds (8-10) to (14-16) Physical Harm to Bow Attacks
25% likelihood to create a Smoke Cloud when Hit
(40-60)% increased Damage with Hits and Ailments against Blinded Enemies

NO.four Body Armour
Lioneye’s Vision – our suggested pick for this construct. Grants 7th link in your Body Armour slot for the Tornado Shot setup
5% lowered Movement Speed (Hidden)
(200-250)% improved Armour
+(60-100) to maximum Life
0.4% of Physical Attack Damage Leeched as Mana
Socketed Gems are Supported by Level 15 Pierce
Enemy Projectiles Pierce you

Belly of the Beast – more defensive Body Armour choice. Belly in the Beast is always one particular from the very best picks for Life builds
3% reduced Movement Speed (Hidden)
(150-200)% increased Armour
(30-40)% elevated maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra gore

NO.5 Boots
Uncommon Life/Res. boots – get a pair together with the highest maximum Life bonus you’ll be able to afford
Min. requirements:
70 maximum Life
25% improved Movement Speed
25% Fire Resistance
25% Lightning Resistance
25% Cold Resistance
Boot enchantments:
16% elevated Attack and Cast Speed if you’ve Killed Recently
Do not enchant Two-toned boots or it will remove the Implicit modifiers they have (enhanced Elemental Resistances)

NO.6 Belt
Rustic Sash – is usually a pretty great choice. Tends to make it easier to cap resistances and offers decent bonuses to your DPS
Min. needs:
80 maximum Life
22% improved Physical Damage
35% Fire Resistance
35% Lightning Resistance
35% Cold Resistance

The Nomad – one of your most effective belts for this build. Offers incredibly high DPS bonuses
(20-30)% improved Stun Duration on Enemies
(25-40)% elevated Worldwide Physical Damage
+(40-50) to Strength
+(40-50) to Dexterity
50% improved Flask Charges gained
+(20-25)% to all Elemental Resistances though you have at the very least 200 Strength
(40-50)% increased Projectile Attack Damage though you have a minimum of 200 Dexterity

Headhunter – the best (and one particular with the most expensive) map farming belts in Path of Exile. It’s not advisable to wear it versus Bosses given that you do not get the extra mods
+(25-40) to maximum Life
+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% improved Harm with Hits against Uncommon monsters
When you Kill a Rare monster, you gain its mods for 20 seconds

NO.7 Amulet
Uncommon Life/Res. amulet
Min. specifications:
60 maximum Life
15% All Elemental Resistances
Adds min. 8 Physical Harm to Attacks
20% improved Worldwide Vital Strike Multiplier
Optional affixes:
increased International Critical Strike Chance

NO.8 Ring
Rare Life/res rings
Min. requirements:
60 maximum Life
15% All Elemental Resistances
Adds min. 7 Physical Harm to Attacks
20% enhanced Global Important Strike Multiplier
Optional affixes:
improved Accuracy Rating
elevated Worldwide Important Strike Opportunity
Attributes (Int. and Str. for your Gem requirements)

NO.9 Gloves
Rare Life/Res. gloves
Min. needs:
60 maximum Life
25% Fire resistance
25% Lightning resistance
25% Cold resistance
Optional affixes:
enhanced Projectile Attack Damage
improved Attack Speed

Haemophilia – the top within the slot for this Bleed build. They are affordable and really powerful, but they sadly provide no Elemental Resistances or maximum Life
25% enhanced Harm over Time
+(20-30) to Strength
Attacks have 25% opportunity to cause Bleeding
(25-40)% elevated Attack Damage against Bleeding Enemies
Bleeding Enemies you Kill Explode, dealing 5% of
their Maximum Life as Physical Damage
25% reduced Bleeding Duration

NO.10 Jewels
Abyss jewels – this can provide incredibly superior DPS bonuses and increase your opportunity to blind enemies
Recommended affixes:
added Physical Harm to Attacks/Bow Attacks
maximum Life
likelihood to Blind on Hit
Optional affixes:
% elevated Important Strike Multiplier

Rare jewels – those should provide extra Life, Physical Harm bonuses, and International Critical Strike Multiplier
Advisable affixes:
% enhanced maximum Life
% increased Generic/Physical/Projectile Damage
% improved Worldwide Important Strike Multiplier
Optional affixes:
% increased Attack Speed

NO.11 Flask
Dying Sun – the top Flask for any just about any projectile/bow create. It’s sadly pretty costly
+50% to Fire Resistance
+6% to maximum Fire Resistance
(-10-10)% enhanced Charges used
(15-25)% elevated Area of Effect during Flask Effect
two further Projectiles during Flask Effect
Suggested Flasks:
Seething Divine Life Flask of Staunching (immunity to bleeding)
Seething Divine Life Flask of Heat (immunity to freeze and chill)
Experimenter’s Quicksilver Flask of Reflexes (inc. Evasion Rating)
Ample Diamond Flask of Warding (immunity to curses)



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PoE 3.3 Shadow Assassin Builds

Posted on July 19, 2018

The Assassin is an offense-oriented class centered about important strikes. The course gives enhanced crits on comprehensive or low life enemies and enhancing their power charges. The Assassin also can incorporate poison with added synergy with crucial strikes or give themselves an upper hand against solo enemies. In right here, U4GM shares with you Path of Exile 3.3 Shadow Assassin Builds. U4GM as a professional Poe Currency site delivers protected, quickly and low-priced Poe Orbs for you. With more than ten years of excellence, we’ve got served a vast variety of buyers. Inside the event you might be hesitating exactly where to acquire Poe Exalted Orb, U4GM will likely be an awesome selection.


[PoE 3.3 Build] Affordable Looks Good and Tanky Assassin With Acid Molten Strike

Ancestral Speak continues to be an incredibly superior single target gem for all those who use it properly. By moving just slightly bit away out of your target, you’ll be capable of the result in your individual in conjunction with the clones’ balls to overlap for fundamentally double damage. Really should you choose to swap it out, use Harm on Complete Life? Melee Physical damage only impacts your initial hit which is often virtually useless mainly because we’re scaling the projectiles.

PoE 3.3 Alterations:
Not a good deal of adjustments surprisingly.

Leveling Guides:
Leveling is simple in the event you have sufficient currency to spare for uniques. With Thief’s Torment, it really is just about not possible to die throughout the second half of the story.
This Build hugely recommends a Tabula Rasa, as the build added benefits a great deal from gem hyperlinks.
Lycosidae might be equipped at level 11, in case you may currently afford it.
Molten Strike is available extremely early, use the support gems in the build section as you acquire them.
Attempt to help keep your opportunity to poison at 80% or extra, use Lesser Poison or Poison support gems in case you need to.
Your poison will take some time to deal excellent damage, nevertheless, it must be noticeable just after the very first Labyrinth.
Unique Weapons you’ll be able to use throughout leveling:
Redbeak (level 1)
Wildslash (level 12)
Al Dhih (level 26)
Mortem Morsu (level 34)
Right after that, Added Chaos Damage help need to present sufficient harm until you get a Wasp Nest.
When you obtain an uncommon claw with fantastic physical/chaos DPS, you can also use it as opposed to an exclusive.

+ Appears nice
+ Mainly inexpensive
+ It is possible to inform every person you did Shaper with significantly less than 10k tooltip DPS
+ Can do just about every map mod, does not depend on leech or regen
+ melts bosses
+ Tanky, can face tank the majority of the game using the right gear
+ Vaal Pact nostalgia (high-speed life recovery)
+ Slows down enemies a good deal

-Some BiS items are expensive
-Destroys your GPU and also GGG’s servers
-Not HC-viable on account of lag combined with the risky playstyle
-Extremely backloaded damage
-No, a single will choose to play with you
-Not the quickest evident speed, but Frost Blades can assist out with that (check videos)

Bandits: Kill all

Big God: Soul with the Brine King is crucial, as acquiring stunned can be an important weakness/annoyance.

Typical Lab: Noxious Strike -> Cruel Lab: Toxic Delivery -> Merc Lab: Unstable Infusion -> Eternal Lab: Deadly Infusion

PoB Link: https://pastebin.com/A52Xjd5L
Skill Tree: https://tinyurl.com/y8rtbwox
Instance Link: https://www.pathofexile.com/forum/view-thread/2104647


[PoE 3.3 Build] Great damage, especially single target Dark Pact-Skeletons Assassin Build With CoC and Poet’s Pen

This build went untouched inside the 3.3 Patch Notes and is fantastic to go. It appears just like the meta will revolve about several with the revamped skills, so count on all the things within this build to remain low-cost and beneath the radar, which includes Essences of Worry and Gloomfang. The only pricy items are going to become your Poet’s Pens.
The build has lost the Aspect on the Spider gloves given that Bestiary was not added for the core game. A well-rolled pair of different gloves are going to be an ideal replacement because it will support with filling out resists and making sure you may be in the attack speed breakpoint for the Poet’s Pens.
This Build also intrigued by the Mask with the Stitched Demon. This can be a new Incursion exclusive that applies Strength’s life bonus to Intelligence as well as presents 1% Life Regeneration per 500 Maximum ES. This really is such an unbelievable defensive boon for “top in the tree” builds and unquestionably worth thinking of for this build in Incursion league. The downside of losing mana from Intelligence poses no problem because this could be a Poet’s Pen build. All of that becoming stated, we’ve no notion how uncommon it will be – hopefully it will probably be ordinarily accessible.

+ Great harm, particularly single target – but in addition great at mapping.
+ Chaos harm can’t be reflected.
+ Scales harm in a fresh way and makes use of off-meta skill gems and gear.
+ Relatively low-cost to have to go, but in addition really fun to sink currency into essence crafting and min-maxing.
+ Fantastic build for all those who like to generate their gear, but want to prevent pricey meta crafting.
+ The Skeletons are so tanky that they double as meat shields and bosses will usually focus on them.
+ Doesn’t use Watcher’s Eye, stat sticks or any with the other metal gear that’s extremely pricey these days.

– Can only attain 5k-6k life.
– Not HC viable on account of Assassin ascendancy and deep life pool.
– Has to utilize Flame Dash as its mobility skill.
– Should be cautious with Hexproof mobs and decreased curse effectiveness map mods.
– Cannot be constructed as CI or LL as a result of Gloomfang.

Ascendancy Points:
Opportunistic -> Ambush and Assassinate -> Unstable Infusion ->Deadly Infusion.

Bandit: Alira

Leveling Guides:
This was my league starter so leveled it without having the want of utilizing the Pens. You may level with whatever spell you would like till Dark Pact is offered, then level into the tree shared above applying self-cast Dark Pact. Our Gamer transitioned into the final build as quickly as Our Gamer was capable of purchasing my two Pens. This had the small impact on the tree – it just meant that Our Gamer could commence taking the minion life nodes and following that ultimately build into the power charges.
If leveling the build with Pens, use whatever two spells you consider could be by far the most exciting and away you go. Usually do not really feel going Dark Pact/Summon Skeletons are going to become incredibly rapid at low levels so Our Gamer would encourage added typical leveling spells alternatively.

PoB Link: https://pastebin.com/CKidkc5R
Skill Tree: https://tinyurl.com/ycmr6jb2
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2144040


[PoE 3.3 Build] 500K DPS Frostblades Assassin Build with Budget gear

This Build is for men and women who want a league starter or who don’t have a great deal of currency in-order to farm out enormous amounts of PoE Currency. This build farmed me a headhunter final league in 1 and half weeks.
The build does 500K+ DPS using a 35C Spending spending budget. You may go extra inexpensive (15c or lower) and get about 400K DPS. Also, you may notice the touch of anguish in the Path of constructing. They are just the optimal weapons. It is actually attainable to utilize two wasp nest and get by just fine effortlessly. This build is all about producing it function with fundamentally zero currency.

Poe 3.3 Alterations
Not substantially changed with our build, which is impressive considering the fact that we’ve been presently insanely strong.

Bandits: Take Alira

They are very situational and entirely dependent on what you will need for the current gear.

Leveling Guides:
Suggest to take Ewar’s Mirage in your main hand. This is a budget Touch of anguish. Within your off hand ideally, you desire an incredible Phys foil. An instance of a large Phys foil is Daresso’s passion.
One more is, obviously, the classic’s that are Goldrim, Wanderlust boots, and Prismweave belt would be the main ones that come to thoughts. Remember that these will probably be reasonably high-priced early on in the league. I created use of rares Our Gamer discovered and made it to endgame just fine. Just be wary which you will must farm for your gear occasionally ahead of facing a boss.

PoB Link: https://pastebin.com/3TEYwEfa
Skill Tree: http://www.poeurl.com/bQ9k
Example Link: https://www.pathofexile.com/forum/view-thread/2093747


[PoE 3.3 Build] Rapid clear League Starter Assassin Build With Frost Blades

This build utilizes Assassin as a natural means of harm and critical strike reliability to produce Frost Blades really feel very good, the shattering screen just just after a screening of monsters. Molten Strike creates an easy technique to clear pesky rares and bosses. For the reason that the build primarily focuses on the projectile and elemental harm, Molten Strike added benefits from 90% around the tree.
Our Gamer planned the tree and gear about points uncomplicated to obtain in an SFF atmosphere; that becoming mentioned, it’ll be super straightforward to purchase this stuff in trade league. You’d not grind Prisoner’s Gate for The Wolverine divination card for corrupted claws in hopes for any Touch of Anguish, or craft your self a rare; or scour the ground to have a suitable claw.
Our Gamer played a build similar to this within the recent Flashback occasion in SSFHC and got hooked on Frost Blades. Mainly because then, I’ve wanted to revisit the skill and give it appropriate time and craft it up from the bottom to the leading. Felt like Our Gamer did not have sufficient time inside the Flashback even to push a distinct character, and Our Gamer might’ve gotten burned out and disappointed inside the skill, not simply because in the predicament Our Gamer was in.

+ Rapid clear
+ Shattering
+ Corpse Removal
+ Aesthetically pleasing
+ Effortless to reach a comfortable mapping state
+ Requires just Merc Lab to start shattering every little thing
+ Uber Lab not required for the build to really feel amazing

– Takes a bit of time for you to setup
– Levels faster as Sunder
– Single target requires a one of a kind or elder helmet to shine(Doable without a single, though)
– Can’t push late game bosses devoid of significant investment
– Requires levels and decent rares(or Kaom’s Roots) to force life to a comfortable level

Bandits: take Alira

Major- Lunaris(Helps evade projectiles if improved, and suitable for physical harm reduction)
Minor- Shakari(Chaos mitigation. Improved is slightly awkward to obtain (T13 Map)

Unstable Infusion – Ambush and Assassinate – Deadly Infusion

PoB Link: https://pastebin.com/YzGq6wZx
Skill Tree: https://tinyurl.com/ybflomfn
Instance Hyperlink: https://www.pathofexile.com/forum/view-thread/2149196

Path of exile 3.3 Build for Scion Ascendant

Posted on June 12, 2018
Path of Exile Scion exiled to Wraeclast for killing her husband on their wedding night. She aligned with all 3 core attributes – strength, dexterity, and intelligence, which places her inside the center of your passive skill tree. This exclusive position allows her to develop into almost any form of character build although lacking the committed specialization that the other six classes give. In this post, We’ll share you Poe 3.3 Build for Scion Ascendant.

2[PoE 3.3 Scion Build] Ascendant Sunder – Annotations for SSF racing

They are individual annotations we will use in the course of 3.3 SSF race as Ascendant Sunder. Not meant for endgame. Content will adjust as I study and immediately after 3.3 patch notes. Begin with Sustained Toxic Sewer to farm Kaom’s Roots In 3.3 the final 5 Shaper orbs are 1 for each Red tier Elder Guardian and 1 for Red tier Elder. Bandit

Two skill points.
Soul of Arakawa (

Significant God) – 50% improved Recovery of Life and Power Shield if you’ve stopped taking Harm More than Time Not too long ago. Ideal for Blood Rage + Cast When Harm Taken + Immortal Contact setup.
Soul of Ryslatha (Minor God) – Life flask 
gain 3 charges just about every 3 secondsEnchantments:
15% of Infernal Blow Physical

Damage gained as Added Fire Harm
increased Infernal Blow warm gloves
Curse Enemies with level (

10 to 12) Elemental Weakness on Hit (Vaal Corruption)
Curse Enemies with Level (
10 to 12) Vulnerability on Hit (Vaal Corruption)Boots

elevated Vital Strike Possibility for those who haven’t Crit Not too long ago
Adds 1 to 160 Lightning
Damage should you haven’t Killed Not too long ago
Damage Penetrates 10% of Enemy Elemental Resistances should you have not Killed Lately
increased Attack and Cast Speed if you have Killed Not too long ago

Exactly where to get Skill Gems
– Cleave 1:
Acquire from Act 1 Tarkleigh.
Likelihood to Bleed 1: Reward from act1 Nessa right after retrieving Medicine Chest in Tidal Island.
– Ruthless 1:
Purchase from Act 1 Nessa immediately after recovering Medicine Chest in Tidal Island.
– Leap Slam
10: Reward from Act 1 Tarkleigh immediately after killing Brutus.
– Mai might: Purchase from Act 1 Nessa following killing Brutus.
– Blind
8: Buy from Act 1 Nessa just after killing Brutus.
– Sunder 12:
Purchase from Act 1 Nessa after killing Merveil.
Faster Attacks 18: Reward from Act two Silk immediately after killing The Weaver.
– Melee physical harm 18: Buy from Act 2 Yelena right after killing The Weaver.
– Blood Rage 16: Reward from Act two Yelena after reaching Vaal Ruins.
– Arctic Armour 16:
Obtain from Act two Yelena soon after reaching Vaal Ruins.
– Herald of Ash 16: Reward from Act
2 Greust right after killing Fidelitas and rescuing the girl from the monsters in the Chamber of Sins.
– Fortify 31: Reward from Act 3 Sosa immediately after retrieving the 4 Golden Pages.
– Enfeeble 24:
Get from Act 3 Clarissa just after finishing Lost in Love quest.
– Hatred 24:
Purchase from Act 3 Clarissa following finishing Lost in Enjoy quest.
– Ancestral Warchief 28:
Acquire from Act 3 Maramoa immediately after killing General Gravicius.
– Multistrike 38: Reward from Act 4 Petarus and Vanja
after killing Malachai.
– Cast when
Harm Taken 38 lvl1: Buy from Act 4 Petarus and Vanja following killing Malachai.
Elevated Duration 31: Discover as drop or acquire from Act six Lilly following clearing Twilight Strand.
– Blood Magic 31:
Obtain the drop or invest in from Act six Lilly after removing Twilight Strand.
– Vaal Grace 24:
Discover as drop.
– Portal: Find as a drop.

Instance Link: https://www.pathofexile.com/forum/view-thread/2094080[PoE 3.3 Scion Build]

Based Infernal Blow One Punch Girl Scion build at this point, This Build has managed to clear red elder in a T14 map (see screenshots) with one particular death and This Build would say the result look really promising for 3.3. Three major skills employed inside the build, namely: Infernal Blow (mapping and single target) + Shield Charge (mobility) + Cyclone (re-positioning + mapping).

3.3 Infernal BlowModifications:
Infernal Blow will hold its current mechanic, putting a debuff on enemies that causes them to explode when killed. We want to retain the skill’s interaction using the Melee Splash Support, to produce the big pack of monsters explode as their cascading death explosions spread to those around them.
The major target (and any targets hit by your Ancestral Contact Help) now get a further debuff when hit that could stack as much as six times. When either a goal with this debuff dies, the debuff’s quick duration expires, or 6 stacks reached, the debuff explodes, dealing a considerable portion of weapon harm in a location.
That tends to make the skill deal drastically extra damage on a single target gives it sturdy region damage when employed with Ancestral Call when numerous targets build up stacks or allow you to rapidly build up stacks with all the Multistrike help. You’ll be able to hit one particular enemy when splashing the explode effect and walking away, letting it blow itself and then these around it, or concentrate your damage on a single foe for maximum effect.
The skill also has new debuff effects to show the infernal fires developing up inside enemies, a brand new fiery explosion when the damaging effect is released and an enhanced corpse explosion.

Skill Tree: https://tinyurl.com/ycyu7rwm
Example Link: https://www.pathofexile.com/forum/view-thread/2146820

Normally, they are not worth the trouble for motives which can be adequate within the long run. When they are valuable for players who may know nothing concerning the game. For by far the most aspect, they may be learning tools for beginners to ease them into the game. For far more Path of exile 3.3 Builds, you could go to U4GM.com. Just a reminder: you can get 5% coupon code for free in the reps in case you Buy Poe Currency order from this short article.

Path of Exile 3.3 Incursion Best Starting Builds

Posted on May 22, 2018

The upcoming Path of Exile Incursion League continues the exceptional pattern of content and gameplay growth of what has become one of the best ARPGs ever made. Even though 3.3 is going to include substantial skill changes, now that the 3.2 Bestiary Ascendancy changes have taken root, players can plan starting builds that we know will be perfectly viable in 3.3 based on their performance in 3.2.

For clarity, this list is not created solely based on the top 100 builds from poe-racing; it’s based on many additional factors including player support/recommendations, end-game viability, overall fun, and personal experience. Here we go!

Best all-around Starting Builds

1. While I love skeletons, there no question Spectres are still exceptional for completing all content in the game. While players are jumping on Melee Skeletons because they’re “new”, Spectres will always be a solid choice. The Zombiemancer is also a lot of fun, just not as quick as the Melee Skeleton build for map clearing, but the Zombies pack a whallop against bosses!

2. Melee Skeletons are decimating end-game and a blast to play with the Ascendancy changes in 3.2. My personal opinion is they are more fun than Spectres because the player doesn’t have to wait for them to move around and catch up, and they can be cast in strategic locations. Put them in the middle of a blue group and watch the entire group explode in one shot. Cast twice around a boss and watch it melt. Melee skeletons are the most fun I’ve had this league and the mapping speed is quite good. Boss killing? I’d rate it a 9 out of 10, and the build runs Eternal Lab with ease.

3. With the recent ascendancy changes to Hierophant, Spell Totems are more powerful than ever. The most popular are Glacial Cascade totems followed by Frostbolt. GC totems handle bosses very well but don’t clear maps as quickly as Frostbolt. Freezing Pulse totems are perfectly viable as well, and with the upcoming buff to FP, they will be even more viable in 3.3. Milky’s Righteous Fire Totems are also very powerful and fun for those who like totem builds.

4. Ancestral Warchief is also considered one of the best league starting builds since it has minimal gear requirements, scales well, and allows for easy farming of the Lab. It’s excellent at killing bosses, but isn’t very quick at mapping. The Facebreaker Variation is considered one of the strongest, but requires the Facebreaker unique gloves; however these are usually very easy to acquire within the first day or two of a league.

5. Essence Drain is still going strong and is one of the best league starters around; it also does a very good job of clearing maps, but requires substantial investment to complete Guardians and Shaper.

6. Molten Strike with leech is crazy powerful and one of the best all-around builds available in PoE able to do all content. I actually completed the storyline and got to mapping faster with this build than any other. While the clear speed isn’t top tier, the boss melting and survivability is top notch. Plus it’s just fun to watch everything melt while sucking your victims life away. There is also a Sword’n’Board Juggernaut variation that’s built to farm all game content.

7. Righteous Fire is the end-game king in 3.2 when it comes to all-around gameplay. Mapping, Eternal Lab, Uber Atziri, Guardians and Shaper; this is the build of choice by some of the most experienced players. While Juggernaut is the most popular ascendancy, the top players to reach 100 in HC and SSF used an Occultist variation of Righteous Fire – but this play style requires crazy flask management and is only for those most experienced with PoE.

8. Sunder still holds the top spot for softcore and hardcore “all around” gameplay. Sunder is also one of the most beginner friendly builds in PoE. The most popular Sunder builds are Gladiator and Champion, but it can be played as Slayer and Juggernaut as well. https://www.u4gm.com/

PoE – Tencent Has Invested In Grinding Gear Games

Posted on May 21, 2018

Yesterday, Path of Exile official website posted a message: Tencent has acquired a majority stake in Grinding Gear Games. Concerning the players’ concerns and doubts, the official website has published an article and responded.

GGG said that they will remain an independent company and there won’t be any big changes to how their operate. They want to reassure the community that this will not affect the development and operations of Path of Exile.

Path of Exile

Tencent is one of the largest companies in the world and also one of the largest games publishers in the world. Tencent owns giant franchises like League of Legends and Clash of Clans and has a strong reputation for respecting the design decisions of developers and studios they invest in, allowing a high level of autonomy in continuing to operate and develop their games.

GGG have been approached by many potential acquirers over the last five years, but always felt that they didn’t understand Path of Exile, or that they had other agendas (like signing users up to their services). Tencent’s agenda is clear: to give them the resources to make Path of Exile as good as it can be.

Grinding Gear Games is still an independently-run company in New Zealand. All of its developers still work for Grinding Gear Games and have not become Tencent employees. The founders (Chris, Jonathan and Erik) are still running the company, just like they have been for the last 11 years. Going forward, they will have financial reporting obligations to Tencent but this will have minimal impact on their philosophy and operations.

Tencent will not try to change Path of Exile. GGG spoke to CEOs of other companies that Tencent has invested in, and have been assured that Tencent has never tried to interfere with game design or operations outside of China. They retain full control of Path of Exile and will only make changes that they feel are best for the game.

The Chinese version of Path of Exile currently has its releases a few weeks after the international version. GGG are working hard to reduce this gap so that they come out closer together (or even simultaneously), but are not planning to prioritise the Chinese version of Path of Exile ahead of the international version. GGG want to treat all of their customers equally without any of them being frustrated at missing features or delayed releases.

GGG develop almost all features on the international version. But sometimes, Tencent will request features that they want to try in the Chinese version that they don’t plan to roll into the international version. If those features turn out to be a really good fit for both versions, then they of course port them back into the international version.

As well as multiple 3.x expansions in 2018 and 2019, GGG have just started development of 4.0.0, which is currently targeted to enter Beta testing in early 2020. Bear in mind that maintaining some chaos orbs poe when you enjoy the game.

The Top PoE Guides for Help Scaling Ignite Trapper for Incursion

Posted on May 14, 2018

With the reveal of all the trap reworks and new trap gems, I decided I wanted to start the league with an ignite proliferation fire trap build. I’ve been messing around in PoB as best I can without having access to the new skills and changes, but I don’t have much experience with ignite or trap builds so I’m not sure how much I am missing due to inexperience.

poe Incursion

Here’s the PoB so far, it’s mainly just the tree, links, and a few planned uniques. Links are a bit messed up since Charged Traps and the other buffed skill gems aren’t in PoB yet.

Ascendancy choice. I’ve been assuming that Saboteur is the best choice for getting access to trap, crit, and DoT nodes. I would use the Ignite Proliferation gem which is getting solid buffs in the upcoming patch.

Perfect Agony. Is this node any good? I’ve been struggling to get a high effective crit chance without sacrificing other damage and node options. I’m also looking to use the new Charged Traps support for power generation and more crit multi to synergize with this. Is it just not worth it to try to go crit with an ignite build?

Links. Here’s my current planned setup:

  • Fire Trap
  • Ignite Proliferation
  • Charged Traps
  • Burning Damage
  • Combustion
  • Deadly Ailments

Is it necessary to put in Increased Critical Strikes to solidify my crit chance? It loses a lot of ignite DPS by removing one of the damage supports, but I guess it would be necessary if I can’t find other ways to increase crit chance.

Gear. I don’t have much experience with trap or ignite builds, so there may be some good unique options that I’ve missed. Putting the main Fire Trap setup in The Searing Touch seemed like a good choice, but maybe it is better to just get some spell/crit daggers? More Path of Exile news please keep eyes on U4gm.com which would devote to offer amounts of poe items cheap online.

A Few Questions And Answers On PoE Frost Archer For Newbie

Posted on May 11, 2018

In Path of Exile, some players may confused about frost archer, so I hope the following FAQ content can help you, I’ll try to keep this short and sweet:

1. Is it ok for me to run as much IIR gear as possible as long as I’m clearing at a decent pace and don’t need stronger gear?

There has been talk about how good rarity is lately. The general idea so far is that Quantity is much better than rarity, but I read somewhere that rarity has an interaction with poe exalted orb, so it might be worth to have some. For you in specific, don’t bother about that until later on because it becomes relevant when you want to start farming maps (maybe blood aqueduct for some fast Tabula cards and then move on to maps).

Path of Exile

2. Started off pretty basic with a frost archer & ballista build. Got wave clear down and using barrage with GMP and Point blank for single target, but it feels like my single target dmg is lackluster, any good ideas to buff it?

Arrage feel better later on when you can stack a lot of projectiles, also, as a 3 link with a GMP it won’t do that much damage, you would need a 4th link.

I’m guessing you’re using Ice Shot as a main Skill, that should be good even for single target with good supports. Best are Added cold, LMP (GMP is a bit much at this lvl), chain or pierce support, and elemental damage with attacks. Another option would be mirage archer.

In terms of auras, I would use Wrath instead of haste probably, since most bow build stack elemental damage and scale it. But Haste is not a bad option if you feel you’re too slow

3. I’m level 40 now, is it ok to start playing around with modding my items yet or do I have to save for the late game?

You usually just bother checking for certain thresholds. For example, every 10-15 levels you want to change your weapon, depending on how the DPS feels.

In terms of armor and defensive gear, you want flat life and elemental resistances on most of it so you can stay as close to cap as you can, specially going into act 5 and act 6 since you will be getting a lot of elemental damage, specially in act 6. Also, after you beat act 5, you will get a penalty to elemental resistances.

4. Survivability – In my situation do I build for armor, evasion, raw HP, Spell shield or a combination of them?

As a bow character (I’m guessing Ranger-Deadeye) you will mostly focus on evasion, stack some life (can’t get much on the right side of the tree though), take the Acrobatics keystone, since Dodge is different than evasion.

You can replace the Ballista (not that helpful as you level up really) for a decoy totem, and get a Cast When Damage Taken + immortal call set up, maybe with an enfeeble curse to help your survivability.

What do you mean by spell shield? Energy shield? Just stay focus on building as life, with life nodes on tree and flat life on gear.