Halloween 2012: The Result

Posted on December 12, 2012

Zombies have been spawned, ghosts have been banished and insults have been thrown – it has certainly been quite the Halloween! But, of course, the ongoing battle between Mod Mike and Mod Sabre must come to an end.

After tallying all of the time that both Varrock and Falador were dominated by either Team Righteous or Team Heinous, we have our result…

Team Heinous are the winners of Halloween 2012!

What does that mean for Team Righteous? Well poor Mod Mike, having been told of his loss, spent last night sleeping in the freezing cold at one of England’s most haunted locations: Upminster Tithe Barn!

We’ve put together a short comic strip to show just some of the horrors Mike experienced throughout last night and you can find plenty more evidence of the spooky goings on over on our Facebook page.

As an added bonus, we’ve left the captions on the comic strip blank for you to have some fun with! Send your completed comic strip in to us at community@jagex.com and we’ll feature and pick our favourite to win a green skin customisation option for their account!

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Community Round-Up: 02/11

Posted on December 12, 2012

Thanksgiving Fun

Thanksgiving may not be for another few weeks, but that hasn’t stopped us already getting into the spirit of things. In a RuneScape first, we’re offering you the chance to choose your own Thanksgiving-related title that will be added into the game to celebrate the festival! Submit your entries here.

Pro PvPers take to the Duel Arena

Ever wondered who’d win in a fight between Silentc0re and S0 Wrecked? Reckon Regicidal would wipe the floor with Soft Pillow? Wonder no more as we present to you the first official YouTuber PvP Duel Arena tournament! Find out more about the fights here.

Combat Academy

With this week’s large Evolution of Combat update, we’ll also be launching the Combat Academy. The Combat Academy is a new tutorial system for that will help you get to grips with all of the new and exciting features of the Evolution of Combat. Not only will you receive a generous XP reward for completing the tutorial, there will also be a whole host of fun competitions happening throughout the weekend to celebrate its release!

Fansite News

All of the fansites are as busy as ever and Zaffre.net is no exception as they venture into the God Wars Dungeon. This one isn’t for the faint of heart as the groups attempt to take down the minions of Zamorak and slay K’ril Tsutsaroth. Find out more and gear up here.

In need of some Livid Farm tips? RuneHQ’s Miss Sarah has you covered in her extensive video guide that details the best way to unlock the additional Lunar spells from the minigame.

Movellas Competition

Over the past few months we ran a competition with Movellas to allow RuneScape players to write their own RuneScape stories. After many hours of reading all of the great submissions, we have selected our winners! You can read the winning RuneScape stories here.

Weekly Twitter Competition

Did you know that there are lots of chances to win great prizes every Wednesday? Make sure to follow @RuneScape on Twitter to get involved!

Fan Art

Following on from last week’s spooky theme, we have another great piece of fan art from Tip.it user tripsis!

If you want to see your fan art featured in the weekly Community Round-Up, send it over to us at community@jagex.com.

That’s it for the Community Round-Up this week. Be sure to teleport on over to the forums and discuss what you’ll be up to this week with the rest of the community!

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Tears of Guthix: Go with the Flow

Posted on December 12, 2012

 

Tears of Guthix: Go with the Flow

If you’ve never tried Tears of Guthix before, it’s a cool D&D located under Lumbridge which – after completing the short Tears of Guthix quest – can be played up to once a week for a handy XP boost to your lowest-levelled skill. It’s steeped in RuneScape lore too, as you’ll tell stories of your adventures to Juna – a serpentine servant of Guthix – in exchange for a short time catching the XP-giving tears.

The first thing veterans among you will notice is the full graphical rework. Juna, now super-sized and draped across the entrance to the tears alcove, makes for an imposing sight as she unravels the skeins of your fate. The tears themselves now make for a stunning cascade down the beautifully re-rendered walls, and the light creatures shimmer eerily as you make your way through the cave.

We’ve multiplied XP gain in the cave by three times, bringing it in line with equivalent areas of gameplay. The biggest boost comes to high-level players, though. Those of you with 80 Crafting and Mining can make an ornate and extra-large bowl for up to five times the XP gain you’d have got before the update.

We’ve made some technical tweaks so that switching between the streams of tears is quicker and feels more responsive. We’ve also updated the Games Necklace so it can be used to teleport directly to Juna’s cave. The new interface we’ve built for it includes keyboard shortcuts so, it’s quicker and easier to use than ever.

Whether it’s your first time collecting the tears, it’s a cozy part of your weekly routine, or you’ve been waiting for a reason get back into the flow, it’s the best time ever to drink deeply from the Tears of Guthix.

Mod Wilson


How to start Tears of Guthix:

  • First, you must complete the Tears of Guthix quest, which has the following requirements:
    • 44 Quest Points
    • 20 Crafting
    • 49 Firemaking
    • 20 Mining
  • You may then complete the D&D once per week, but you also need to have obtained at least one of the following since you last collected the tears:
    • 1 Quest Point
    • 100,000 XP. This can be shared across any number of skills.

Other requirements:

In order to craft the improved bowl, you must have at least the following. You will then be able to talk to Juna to begin the process of making the bowl:

  • 80 Crafting
  • 80 Mining

Behind the Scenes Video

If you haven’t already, you can take a whistle-stop tour of the Tears of Guthix content in our latest Behind the Scenes video:

In Other News

  • We’ve fixed a bug where near-maxed level players were not receiving Dungeoneering XP from Tears of Guthix, when they should have.
  • Solomon’s Store is now stocking Dragon Keepsake Keys. One of these handy objects will allow you to convert any wearable item into a cosmetic re-skin for your gear, so you can truck down into the QBD’s lair with your p-hat proudly on display. Log into Solomon’s General Store to treat yourself, or check out our FAQ if you have any questions.
  • Yelps has introduced D&D Tokens onto the Squeal of Fortune. Fancy an extra go per week on Tears of Guthix? Check out our FAQ for more details!

 

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Evolution of Combat Launches 20th November!

Posted on December 12, 2012

For further information on the Evolution of Combat Release, see the following news items:

  • Survey Results
  • One-Click Combat
  • Upcoming Changes
  • Skilling

After five months of feedback and fine-tuning, the time is finally here: we’re hugely excited to be able to announce the official live launch date of the Evolution of Combat: the 20th of November 2012!

With thousands of hours of playtime from yourselves and hundreds of changes to the system from your feedback, we’re now looking forward to a new era in RuneScape. Once the Evolution of Combat has been released, you can look forward to some great new boss monsters and combat-related updates that would never have been possible previously.

We also had an overwhelmingly positive response to the Combat Academy and survey that launched last week and are now making some small tweaks and adjustments prior to launch.

Naturally, you’ll have lots of questions about the Evolution of Combat now that the date is confirmed, and we’re going to be running a live stream this weekend to address these. You can post your questions in the forums here. In the meantime, check out our FAQ.

There will also be further news posts over the next few days, detailing key changes and how best to prepare for the launch. While it’s securely founded in the RuneScape combat you know so well, it contains an array of large-scale improvements and new features, including:

  • Abilities: These are a replacement for the old special attacks found on weapons, but they’re an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
  • Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It’s spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you’ll want to build it as quickly as possible during a fight.
  • Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
  • Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you’ll need to gear up to stand up to your foes!
  • Dual Wielding: That’s right – with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
  • And Much More:We’ve introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
    • We’ve filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
    • The combat triangle is more important than ever, and you’ll need to take careful count of your foe’s fighting style to prevail.
    • There’s an array of awesome-looking new animations for the new abilities and distinct combat styles.

We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we’ve made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

For full details, take a look at our FAQ or our quick guide on the wiki. If you haven’t already, you can also still log into the beta and give the new system a whirl – be sure to try out the new Combat Academy in Lumbridge while you’re there!

Just two weeks to go – plant the date securely in your calendar, because you won’t want to miss the Evolution of Combat launch!

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There is a neat feature that lets you only allow a connection from certain ip.

Posted on December 12, 2012

If the hackers gained access to the database, then they would be able to do whatever they want. The character data, account data and the notices/news/events on the maple story website are all in that database; they would do a lot more, and would hack better accounts.

Also, for databases, there is a neat feature that lets you only allow a connection from certain ip. You cannot change your ip to their ip because you need a unique ip to connect to the internet, technically.

Ok, so you think a lot of people are getting hacked, right? No, at the time that I made this thread, there were 34637 people online in global maple story. On max, you will only play for 5 hours a day at most, and over two 5 hour periods, it is reasonable to say that the number of players online would be steady, meaning around 70000 people play maple story. If you say that around 300 people got hacked so far, that is a 0.5% chance of you being hacked. I took into account the minimum people that play, not everyone plays every day. The 0.5% would be the minimum, I estimate to around 0.01% of the total population of 2009 to be hacked.

I am a computer programmer, I know my stuff. Please feel free to ask questions and I will provide the answers I know. The program I used to get the number of people online is legit, it acts as a client connecting to the server, sending the same packets, the server sends the amount of people online, I am fairly sure.
I have some theories about how you would be able to hack an account, but if Wizet has coded login properly, I see no possible way. Hacker, come get me, I dare you.

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