Passive Tree Changes to Ignite in Path of Exile 3.3.0

Posted on April 27, 2018

In Content Update 3.3.0, we’re planning to create more options for fire-based characters by improving ignite in Path of Exile. Now U4gm.com will share what Path of exile 3.3.0 Passive Skills Tree Changes.

Passive Tree Changes
We’ve made some changes to the passive tree for 3.3.0. In the long term we have many more changes that we’d like to make but this would involve a much more significant rework. We’ve listed the changes we’re making in the meantime below.

The Elementalist’s Beacon of Ruin passive skill now grants 20% more Damage with Ignite. Its proliferation radius is now 18 (up from 12).

Heart of Flame now grants the same fire damage but the damage penetrates 6% fire resistance (up from 3%). The passive skills that lead up to Heart of Flame are now 15% increased fire damage (up from 12%) while the entry node is now 12% (up from 10%). The idea behind this is to make both hits and ignite more rewarding for your investment.

We’ve also propagated this change onto the Heart of Ice and Heart of Thunder notable passive skills for a general buff to spell damage.

The passive skills leading up to Breath of Flames have been changed to the following:
10% increased Fire Damage and Burning Damage
10% increased Fire Damage and 5% Chance to Ignite
10% increased Fire Damage and Burning Damage

The Breath of Flames notable passive skill is now:
20% increased Fire Damage
20% increased Ignite Duration on Enemies
20% increased Burning Damage
20% Chance to Ignite

The Holy Fire notable has also changed in accordance with the above changes so that it can be better used for both ignite and hits. It is now:
20% increased Fire Damage
40% increased Burning Damage
15% Chance to Ignite

The Celestial Judgement notable has had its damage penetration increased from 2% to 5%.

Skill clusters on the tree now have 20-25% chance to ignite per cluster. Ideally this should mean that if you have either leveled Skill and Support Gems or a leveled Skill and a few clusters taken on your tree you should be able to acquire 100% chance to ignite.

These changes should be a lot more beneficial for characters that want to utilise ignite and hits and create some alternatives to characters that lean on pure burning damage. We would like to further address the options for spellcasters in future expansions as we are able to. The in-game currency is available at the professional online gaming house. The interested gamers can poe currency purchase from those professional online gaming houses in the most affordable cost.

Stash Tabs Are Definitely Game Changing – Path of Exile

Posted on April 21, 2018

PoE has shit-ton of mtx but DLC? I guess you can call every league DLC but content updates in this game are free and only game-altering mtxes i can think of are stashes. but i think it is more like a qol thing. Yeah, this website is new and we cant control everything on the web but i saw it on the /r/pcgaming and it was kinda popular. What do you guys think? It is very important to take the time to level up at the beginning of the game. Whenever you need to poe trade currency, you can turn to U4GM for help. We has poe currency cheap.

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Overall seems like a pretty fair description, they have not slammed the mystery boxes and even stated the items are later available for direct purchase and have not buttered up the amount of updates that are released. I’m going to assume where it says “Bulk Order Horse Armor – Excessive amounts of cheap, minor DLC. No randomization involved” it’s referring to the MTX options for direct purchase and could just be a typo. Yeah it does state in the description that by game altering they specifically meant stash tabs, character slots and guild upgrades. Which to be fair stash tabs should be taken with a 50/50 outlook, it should definitely be mentioned, I think at least, to make people aware about them.

In my opinion, I think it’s a more than fair categorization of POE and the direction they are heading. In the last 6-12 months especially, we’ve seen them dramatically ramp up the pushing and promotion of MTX sales and exploitative style gambling mechanics via loot/mtx/mystery boxes.

They’ve started pushing hourly sales programs, only putting up decent items for sale late into the night/morning hours & then the sales being ridiculously bad “3% off” in the end. They’ve hijacked the build of the week series to now be a glorified MTX promotion. They have started pushing sales packs towards new players which lock those inexperienced players into unwittingly purchasing points/packs that have no benefit and don’t allow them to put those purchases towards discounts of good MTX/pack deals. They still insist on using the misleading “points” garbage as a requirement to buy shit in the game, instead of just selling tabs and other basic required inventory needs for a real money value. They then add insult to injury past that point by continuing to advertise and then charge prices in a foreign currency.

PoE: Great Stuff To See Over The Course Of The Past Week

Posted on April 18, 2018

In Path of Exile, GGG will pull out lots of information should be coming in the next week or two, but that doesn’t mean that there hasn’t been a ton of great stuff to see and learn over the course of the past week.

1. Path of Exile: Royale

Last week, GGG put up a fun article for fans of PoE: Royale that is basically summed up as “How We Did It”. The article details the plan of attack and how it was implemented into the game.

Most collectors of chaos orbs poe loved the joke at face value, but also discovered that it was actually a real game mode they could play, and one that is a lot of fun. It is also be renamed the game on Steam to “PATH OF EXILE: ROYALE”. Over the 31 hours that it was running, 27,989 matches of Royale were played.

Path of Exile

2. Visual Updates

Last week, a pair of cool new microtransactions arrived in the form of Phantasmal Whirling Blades that replaces the Whirling Blades effect and a new visual overlay for the Arcane Portal. The former provides the more emo crowd with a dark and gloomy pair of blades spinning through the air, while the latter offers a new stylish take on portals. See both in action in the videos below.

3. Build of the Week & a Bonus Build

We also missed one from a couple of weeks ago that is decidedly worth mentioning. This time, Some_Day offers a take on a build called “Righteous Scorching by Ray Hierophant”. “[W]e’re showcasing Some_Day’s Hierophant that makes use of self-cast Righteous Fire and Scorching Ray totems. This build combines high single-target burning damage through multiple Scorching Ray totems with wide area-of-effect burning damage from Righteous Fire.”

4. Skill Usage Statistics

Looking strictly at this list, it seems clear that fire is a popular damage type to build around. It’s also clear that, at least while levelling, the ability to traverse small gaps via Flame Dash and Leap Slam is highly valued.

The most popular Vaal skills are both auras, with the great majority of Vaal skills being hardly used. Many of these skills have received nerfs since their release (four years ago!), while very few have received buffs. This is something we’re keenly aware of and hope to have more news about in the coming weeks.

5. T-Shirt Design Competition Highlights

GGG is totally down with its art community and often provides them with ways to showcase their talents. The most recent example of that is the T-Shirt Design Competition. The title is pretty self-explanatory and this week GGG gives us a look at some of the awesome submissions they have received. Let’s just say that these are some amazing pieces of art!

PoE Guide On Get More Damage Out Of Indigon

Posted on April 11, 2018

In Path of Exile, if you want to get more damage out of indigon, should you be going poets pen? Frenzy to proc vd? I hope the following guide will help you. Bear in mind that U4gm.com Sale Cheap POE Currency, POE Orbs, POE Items.

Poet’s Pen doesn’t have high enough mana expenditure in my opinion. Generally you want thousands of mana spent within the 4s window to maximize the spell damage stacking, something like a totem Hiero or Wither/ED build would likely work better for bosskilling.

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For single target situations you’re getting the most value regarding mana recovery out of Inquisitor. 6% base mana regeneration is absolutely huge; that’s literally more than your base mana regeneration + cloak of defiance + boots lab enchant + level 20 arcane surge combined.

Second best mana recovery for single target is typically hierophant which also grants 2% base mana regeneration (with 4 totems) + 150 base mana. Given that you get this alongside extremely good totem and QoL stuff, it’s the obvious choice for totem builds despite not quite reaching inquisitor for mana recovery.

For single target, trickster relies on unreliable methods such as writhing jar to keep up its mana recovery. While weave the arcane is great for builds which don’t stack a lot of mana recovery, it kinda pales to base mana regeneration for builds which stack a lot of % mana recovery rate (watcher’s eye + belt) and % increased mana regeneration rate.

Its main advantage is probably that it lets you do no leech/no regen maps since both weave the arcane and patient reaper aren’t affected by those mods.

8% mana / second (which is rather optimistic in practice) sounds like a lot on paper but it’s not terribly large of an amount compared to what you can achieve by scaling mana regeneration since it doesn’t really scale with anything but attack speed and max mana (which mana regeneration also scales with).

Taking my rather mediocre geared Indigon ED character, for example, I actually get 3248 mana regen per second at 6810 total mana from inquisitor’s 6% base mana regen. That’s an effective 47.7% of max mana per second which gets even higher if I change my pathing to get out of the templar start through the mana regen nodes.

Realistically, weave the arcane only has a chance of competing if you’re making a non-regen based indigon character and instead rely on other sources of mana recovery (e.g. neck + watcher’s eye with chance to gain mana on attack + leech) which, to me, appears to cap out significantly lower but doesn’t require as much investment into mana recovery overall.

Path Of Exile: The Oil Drenched Wings

Posted on April 04, 2018

In Path of Exile, GGG are just released the Oil Drenched Wings Back Attachment! It continues the beastly theme of recent microtransactions and adorns your character with feathery, oil covered wings that really enhance any grimey beastly look you might be going for.

Oil Drenched Wings: Adds the Oil Drenched Wings to your body armour. Back attachments can be applied in the Cosmetics tab of your Inventory.

And they also released the Oil Drenched Wing with the Bandana, Vampiric Body Armour, Glowing Red Eyes, Vampiric Gloves, Vampiric Boots, Ultimate Chaos Character Effect and Warlock Dagger.

Path of Exile

Black Pirate Bandana: Replaces the appearance of a piece of headgear with the Black Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Red Pirate Bandana: Replaces the appearance of a piece of headgear with the Red Pirate Bandana. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Armour Pack: Contains the Vampiric Body Armour, Vampiric Helmet, Vampiric Boots and Vampiric Gloves armour skins (at a discounted price).

Glowing Red Eyes: Imbues a piece of headgear with a pair of glowing red eyes. Helmet effects can be applied in the Cosmetics tab of your Inventory. They apply to any helmets you equip.

Vampiric Boots: Replaces the appearance of a pair of boots with the Vampiric boots. Boots effects can be applied in the Cosmetics tab of your Inventory. They apply to any boots you equip.

Warlock Armour Pack: Contains the Warlock Body Armour, Helmet, Boots and Gloves armour skins (at a discounted price).

The oil actually looks quite well done, but the wings themselves look a little bad. I dunno, maybe that was the intended look. Feel like shredded feathers dripping with oil might have been a bit more full, given it more structure. While still retaining that look. What’s your opinion?

Path Of Exile: Design A T-shirt Competition

Posted on March 28, 2018

In Path of Exile, GGG are launching a competition to design the best T-shirt! Submissions will be accepted until Monday, 16th April at 9am (NZDT). Do you want to join?

They are looking to create a shirt that will be awesome to wear out and about in the community, while still being instantly recognisable to other players. Maybe it’ll have a clever slogan, a funny image or an in-joke that only PoE community would understand.

Path of Exile

Your entry doesn’t have to be an image. While images are of course preferable, even a textual description is good enough if it’s really clever and would make a great T-shirt. Your submission must be 100% your own work.

You’re allowed to refer to Path of Exile content and use its art assets, but please don’t submit full screenshots from the game. Your design should be easily identifiable as a reference to Path of Exile. All designs must be appropriate for an audience of most ages. No nudity, profanity or overtly mature themes. Keep it classy!

Remember that various constraints apply to the physical shirt creation process. While a shirt that consists of the entire Skill Tree wrapped around your body may be awesome, it’s not necessarily something that they’re able to print easily.

GGG will be taking these considerations into account when selecting winners. Also, they’re hoping people will be able to wear these shirts in public without feeling silly. A realistic picture of a Templar with no pants might be an awesome in-joke, but people might not want to actually wear it outside.

The winning designs will be announced within two weeks of the end of the contest. Top Three winners can have Chaos Orb T-shirt, Winning Design T-shirt, Path of Exile Comic, Armour Set, 250 points. And the tops 15 winner can have Chaos Orb T-shirt, Winning Design T-shirt, 250 points. Runners-Up have 250 points.

I Hope Zana Can Sell Horizon Orbs Instead Of Chisels In PoE

Posted on March 20, 2018

In Path of Exile, I have a thought that since Zana is supposed to help you map. Also it would bring back Horizons which is what most people loved about Harbinger. Make them a chance for her to sell them and have it a low amount or something. I just feel it’d be super nice to be able to use them again and she’s the perfect vehicle for them.

Path of Exile

I also read some thoughts form other players:

1. I assume you’re also using a 1.2 attack speed weapon with no attack speed nodes on your tree and no attack speed mods on your gear, which makes torture chamber the best map to farm with your character.

2. It’d be nice if both horizons and harb orbs were treated as zana shop uniques. Like, 1 in 4 chance for zana to sell one daily.

3. Is that why they made adjacent maps on the atlas have a 50% higher chance to drop than before? I don’t think they mind it now and they certainly didn’t mind it when they gave us the orb of horizon in the harbinger league in the first place.

4. Let’s be honest, though. Most people would sell their harbinger orbs for the same reason that most people sell their exalts: they’re stupidly strong, so they gotta be rare.

5. You can just sell whatever map you plan to hit with the orb, buy a new one and it still ends up being cheaper than using a horizon orb to try to get the map you want. No idea why people are claiming they are powerful, they’re only convenient.

6. All in all I think the only change that may be required is that maps can drop from from any source once the adjacent ones are completed. None of this RNG play one map to hopefully drop the adjacent map. Natural tier progression.

Finally, good luck to you, we will update the news about Path of Exile in real time.

Do You Know The Prophecies In Path Of Exile

Posted on March 14, 2018

Prophecies are visions of a character’s future, provided by Navali. They can be purchased for one Silver Coin and are stored in the prophecy screen. These prophecies influence the future of what happens to the player’s character.

Prophecies add certain events to the future when you play. Example: next Orb of Transmutation you use on a white item, will make it rare instead of magic. There are lots of prophecies, some are extremely powerful, for example, Fated Connections lets you get a 6-linked item by just using 1 Jeweller’s Orb on body armour or 2-handed weapon.

Path of Exile

Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result. For an additional cost of Silver Coins, Navali can seal prophecies, turning them into poe items so that they are tradeable. This allows players to delay their fate, or capitalize on it.

Prophecies that do not trigger upon loading an area will not trigger ever for that area unless sealed and reused. This includes maps. There are currently 226 Prophecies that can spawn in this game.

There are also some Prophecy chains consisting of several parts, for example, prophecy chain Ancient Rivalries consists of 4 parts – Ancient Rivalries I, Ancient Rivalries II, Ancient Rivalries III and Ancient Rivalries IV. While doing prophecy chain, you cannot unlock next part without doing the previous first.

To start doing Prophecies, you have to rescue Navali – she is the NPC associated with prophecies. After you rescue her, she will go back to town where you can invite her to your hideout. Prophecies are not free – each one costs 1 Silver Coin. When you have some Silver coins, talk to Navali and choose “Seek Prophecy” option and that’s it, you are given a prophecy. You can view your active prophecies in prophecy menu.

Sometimes you get a valuable prophecy that you don’t really need but someone else could use it. There is an option for that – you can seal the prophecy for a cost of several Silver Coins, sealing prophecy turns it into a tradeable item that you can sell or give to one of your buddies.

Path Of Exile Guide Of Offensive And Defensive Stats

Posted on March 08, 2018

In Path of Exile, what’s the offensive and defensive stats? Players may know, when you open up your character panel, there are plenty of different stats; Let’s take a closer look at some of them.

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Offensive stats:

1. Damage per second – this stat shows total combined damage for given skill taking into account all the different modifiers when calculating it. Be aware of the fact that for some builds or skills this stat is not shown correctly because of the way the given skill works – one example would be poison builds that stack multiple instances of poison on the target and only the initial hit damage is shown on the tooltip.

2. Accuracy – accuracy is a stat that determines your chance to hit monsters using attack based skills.

3. Attack and cast speed – these stats show how quickly you repeat attacks or spell casts.

4. Critical strike chance – this stat shows how likely the spell or attack is to critically strike.

5. Critical strike multiplier – this stat shows how much extra damage you will inflict on the target when you critically strike.

Defensive stats:

1. Fire / Cold / Lightning / Chaos resistances – elemental resistances reduce damage taken when you are attacked with elemental damage. A natural cap is 75% of each resistance but it can be lifted by equipped items, auras, elemental flasks or certain nodes on the passive skill tree.

2. Estimated physical damage reduction – associated with armour, this stat tells you how much physical damage you are mitigating. The stat can be boosted by certain unique items, Basalt and Granite flasks, Endurance charges and few other options.

3. Chance to dodge attacks/spell damage – this stat shows your chance to dodge attack or spell. When you dodge damage, you completely avoid it. It is completely different stat from evasion and they can both used together very effectively.

4. Chance to block – this stat tells us how likely we are going to block monster attacks by using shield, staff or dual wielding weapons. When you block the attack, you take no damage from the blocked hit. Certain unique items or nodes on passive skill tree makes your block chance apply to spells as well, therefore, enabling you to block not only attacks but spells as well. The cap for a chance to block attacks and spells is 75%.

Do You Know Why Farming PoE Guardians Is Fun

Posted on March 02, 2018

In Path of Exile, I believe that many collectors of path of exile currency like me, like to farm Guardians, not only it can get currency, but also you can have fun. Why? I think the following are the main reasons I love farm Guardians.

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1) You can literally do all content in the game: this style of farming lets you do anything you want. Your atlas isn’t clustered with sextant blocks/uncompleted maps. You’re not limited to running a single map 500 times, you can do any map on the atlas.

2) No complicated preparation: buying maps, sextants, blocking atlas, running number of maps trying to get perm elder influence. All the time & currency wasted somehow never gets included in the “I ran 500 vaults here’s the results” reddit posts. Forget about that. All you need is any Guardian map, alchs & chisels and you’re ready to go.

3) No Zana 8 grind: running sextanted map without breach is basically a waste of time. Breach requires literally dozens of hours of buying Zana dalies including wasting time going through 820, wasting currency on A Gracious Master prophecy. Forget about that. Best Zana mod for running t16 is Zana3 Bloodlines that costs 3 chaos. Gives global 25% more monsters and 20% more quantity which includes map drops. Takes 0 time to acquire.

4) No buying expensive MF gear: with nerfed droprate Bisco got up to 16 exalts this league. The Pariah/good ventors cost several exalts. Windripper, high IIQ Goldwyrm, the list goes on. How enjoyable is to spend dozens of exalts on a MF gear before you can even get any returns? Somehow this also never goes into the reddit posts. Just skip all of this and buy the best items for your build right away.

5) Play any build you want: you know how 90% magic find builds tend to be Rangers? It’s simply because literally the only weapon with quantity in the game is windripper. So you’re basically limited to 1 build if you want to run traditional MF unless you want to intentionally handicap yourself. As we don’t stack quantity running T16’s you can play any build you want as long as it is capable of killing Guardians.

As with all expansions, this one will be completely free. If you’ve never tried Path of Exile before, now is a great time to jump in. Keeping an eye on poe orbs buy, you will get more gains.