Hacking of 2009/2010

I know this part or section conflicts with others, the facts/information here applies to this section only and overrides the other information in this section online.

There are three ways the hacker could have done it, one, he got database access; once he has that he can do anything. The second way he could have done it is to find a flaw in the source code programming. Lastly, he could have planted a virus, a very powerful one, in an often used source by people who play this game.

Database access is a likely option, but he would not have had it, perhaps an administrator dump of the accounts once inside would have been enough. This option is favoured and though of to be likely by many people and it is not impossible. The passwords were most likely encrypted in the database, meaning that the hacker would either have to brute force the passwords, if encrypted in hash, or would have to decompile them. Some say that Glacia was not hit, but the truth is that the accounts being used there were around for a long time, every world was hit.

The flaw in the source code programming would have been a likely explanation, it is very easy to bypass pins and a flaw in the source code programming was the cause of the guild hacking last year. It is very possible to send packets that the client doesn’t really want to, such as a packet to disband guild when you are not the leader. These exploits are easy to patch if found.

Planting a virus is a very likely thing, but there are a ton of secure people who have been hacked. Do not be so sure that you have no virus; always scan before answering that question.

Account Hacking from In-Game

As I explained before, you can not get hacked from in-game. I also explained how the client works. In this part I will explain how you can not get hacked from in the game, it’s impossible.

People think that you can get hacked if whispered to or traded. To explain this, I looked at a few packets (legit). When the client sends the whisper packet, it sends the header, same as in all data packets. After that it will send the recipient and the message that you are sending that person. Based on the recipient, the server will most likely then send a data packet to the receiver. Nowhere in this relationship to the two clients communicate at all in any direct way; the server does all that for them, as it should. In no way can a hacker abuse whispers.

Trades are similar. The client will send a packet for spawning a trade, the server will then most likely make a new object for that trade. An object is basically a data space reserved for a set of data containing properties and such. After that multiple packets are sent between the two clients and the server, but the two clients never directly interact in any way. A hacker can not abuse this relationship in any way either.

Surly you must think that the clients have a link when you are in the same map. Sadly, that is not true. There are packets for spawning the player, moving the player and just about everything you can think of. When coded properly, this does not lag at all. Look at google; it searches over 8000000000 pages every search in less than 1 second.

There are some really negative comments here about RaiderZ

There are some really negative comments here about this game. Most of them i wouldn’t take into account considering their first sentence is either all in capitals or contains profanity.

The game is unique, in that it employs a more skill based fighting system in an open world setting. There are other games that use this style, however. Other games tend to be instanced based and sometimes have a Stamina system that make it hard to play for more than 2 hours at a time before putting money into the game. RaiderZ is fun and lets you mix and match classes, but because the level cap is low it really is not wise if you want to be effective. Playing with a group of friends, and trying to defeat some of the larger bosses is a lot of fun. End game is the same as every other mmo, grind grind grind the same thing over and over.

I reached lvl 35 within a week and still had quests to turn in by that point. If you do quests you should have no issue with leveling at a decent speed. PVP is a little broken considering that Clerics really have no hope and some classes can stun you till you are dead. The voice acting is pretty bad at this stage, party composition doesn’t matter (which can be nice in certain situations), armor designs are pretty, and the GM’s are little cheaters. Total biscuit played with some and his cleric kept maxing out their health and mana. Shame on those GM’s.

Countdown to Christmas FPS Challenge

For one week, both games’ players can vote for their favorite map and mode – and for each game, the map with the most votes will earn a bonus 100% bonus experience and in-game currency boost during the holiday event.

Starting on December 14, the Countdown to Christmas FPS Challenge really begins, granting players in both games daily holiday challenges, such as landing 12 head-shots or 11 close-range humiliation kills. Each daily will give players a unique reward that includes powerful long and short-range firearms, melee weapon and in-game vanity items.

“The holidays are always a great time of year for our audience and like a Christmas list to Santa Claus, we want to give them a voice in what they get this year,” said Jungsoo Lee, vice president of live development for SG Interactive. “By voting for their favorite map, our gaming community is directly affecting both their holiday gameplay and the development of future landscapes of both games.”

As an additional challenge, players can earn another double experience bonus map simply by recruiting friends to “like” the CrossFire and/or Project Blackout Facebook pages. Running concurrent with the Facebook voting campaign, should either game page secure 3,000 new “likes,” that game will earn a second map with the double experience bonus for the duration of the Countdown to Christmas event.

Maplestory Mesos are sweeping through every part of the industry

Nexon, the administrator of accepted online amateur like Dungeon Fighter Maplestory Mesos Online, has appointed Min Kim as the arch controlling at its important North American business unit, replacing Daniel Kim, who will acknowledgment to Seoul to yield on new duties at the ancestor company.The administration change is absorbing back Nexon is one of the a lot of able online bold companies in Asia (it aloft $1 billion in an antecedent accessible alms endure December) and is amidst an amplification in the U.S. and Europe. Other high-profile bold companies such as Zynga and OnLive accept hit harder times, but Nexon continues to grow.

Min Kim was advanced confined as Nexon America’s chief carnality admiral of Live Games, and he oversaw bold assembly and marketing. In 2005, he helped authorize Nexon America and launched MapleStory in North America. That bold became the aboriginal commercially acknowledged free-to-play, microtransaction-based bold in North America. Now free-to-play amateur are across-the-board through every allotment of the industry. Min Kim aswell helped with the acceptance of agenda agreeable cards which consumers acquirement and again actuate so they can buy things in online amateur at retail.

We acknowledge Daniel for his abounding contributions and administration in North America and attending advanced to leveraging his talents in Korea to advice abide to abound Nexon’s business,said Seungwoo Choi, the admiral and CEO of Nexon. Looking ahead, Nexon is acutely well-positioned to abduction the advance opportunities in North America enabled by the advancing admeasurement of accelerated broadband and the accretion acceptance of the free-to-play business model. Min has been with Nexon America from the alpha and brings aberrant expertise, industry abyss and administration to this role. He is the appropriate being to advance Nexon America forward.