Evolution of Combat Video Competition

Think you know your stuff about the Evolution of Combat? Fancy winning some prizes for sharing your knowledge with the RuneScape community? Look no further!

We’re looking to feature a whole host of well-made and informative Evolution of Combat tutorial videos, specifically focusing on some of the key areas of change that the Evolution of Combat will bring.

Think of your audience as somebody who has yet to spend much time in the Evolution of Combat beta and wants to know more about how to best utilise the new abilities and action bar when the update goes live.

Your video can be about almost anything, assuming it’s related to the Evolution of Combat update, but here are a few of our suggestions:

  • Boss killing (e.g. God Wars Dungeon, Corporeal Beast, TzTok-Jad)
  • Skilling – specifically the ways the action bar can speed up skilling (e.g. power mining)
  • Creating the perfect specialisation set-up (e.g. warrior, mage, ranger)
  • PKing and the Duel Arena – PvP Combat
  • Dungeoneering

Every video we feature on our official channels will receive the following prizes:

  • Promotion of the video on the official RuneScape website, Facebook, YouTube and Twitter pages
  • Green Skin customisation
  • Ornate Katana in-game item
  • 25 Squeal of Fortune spins
  • 10% XP boost for 72 hours (real-time)
  • Three months of RuneScape membership

We’ll be accepting submissions right up until the 30th November and will be featuring selected videos as we receive them.

So, jump into the Evolution of Combat servers and start filming – we can’t wait to see all of your entries!

Solomon’s General Store: Captain and Crew Outfits

Player-owned ports have arrived to sate the seafaring swashbuckler in all of us, and I’ve stocked my store with the perfect complement: captain and crew outfits!

No budding harbourmaster should take to their post without looking the part, either as one of a vessel’s motley crew or as its intrepid captain. These aquatic ensembles arrive in both eastern and western styles to suit the eclectic tastes of the modern mariner.

To complete the maritime style, gentleman adventurers should consider the Admiral Wig and two buccaneering beards: Cap’n’s Blackbeard and the Full Manchu. Ladies, never fear – I’ve three exclusive new hairstyles now available from my store: the Rogue Occultist, the Crescent Assassin and the Death Lotus Assassin.

All of these oceanic outfits are available now from my store. Do you have any queries regarding my distinguished boutique? I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

There is a neat feature that lets you only allow a connection from certain ip.

If the hackers gained access to the database, then they would be able to do whatever they want. The character data, account data and the notices/news/events on the maple story website are all in that database; they would do a lot more, and would hack better accounts.

Also, for databases, there is a neat feature that lets you only allow a connection from certain ip. You cannot change your ip to their ip because you need a unique ip to connect to the internet, technically.

Ok, so you think a lot of people are getting hacked, right? No, at the time that I made this thread, there were 34637 people online in global maple story. On max, you will only play for 5 hours a day at most, and over two 5 hour periods, it is reasonable to say that the number of players online would be steady, meaning around 70000 people play maple story. If you say that around 300 people got hacked so far, that is a 0.5% chance of you being hacked. I took into account the minimum people that play, not everyone plays every day. The 0.5% would be the minimum, I estimate to around 0.01% of the total population of 2009 to be hacked.

I am a computer programmer, I know my stuff. Please feel free to ask questions and I will provide the answers I know. The program I used to get the number of people online is legit, it acts as a client connecting to the server, sending the same packets, the server sends the amount of people online, I am fairly sure.
I have some theories about how you would be able to hack an account, but if Wizet has coded login properly, I see no possible way. Hacker, come get me, I dare you.

Hacking of 2009/2010

I know this part or section conflicts with others, the facts/information here applies to this section only and overrides the other information in this section online.

There are three ways the hacker could have done it, one, he got database access; once he has that he can do anything. The second way he could have done it is to find a flaw in the source code programming. Lastly, he could have planted a virus, a very powerful one, in an often used source by people who play this game.

Database access is a likely option, but he would not have had it, perhaps an administrator dump of the accounts once inside would have been enough. This option is favoured and though of to be likely by many people and it is not impossible. The passwords were most likely encrypted in the database, meaning that the hacker would either have to brute force the passwords, if encrypted in hash, or would have to decompile them. Some say that Glacia was not hit, but the truth is that the accounts being used there were around for a long time, every world was hit.

The flaw in the source code programming would have been a likely explanation, it is very easy to bypass pins and a flaw in the source code programming was the cause of the guild hacking last year. It is very possible to send packets that the client doesn’t really want to, such as a packet to disband guild when you are not the leader. These exploits are easy to patch if found.

Planting a virus is a very likely thing, but there are a ton of secure people who have been hacked. Do not be so sure that you have no virus; always scan before answering that question.

SWTOR – F2P model… good and bad…

Hey peeps, some of you already know that SWTOR is finally F2P… Well, in theory the game is F2P, unfortunately the F2P component is not exactly what I call ideal. Is very limited and you cant play effectively as a F2P player.

There is a few good things in the new model, its free to try it out and you can get extra stuff with real money, if you really like the game. You can buy the things you need and get away with it, if you do have the money to expend in a short burst… (Credit Cards are wonderful sometimes!!!).

The bad thing is that your F2P experience is going to be very restricted unless you put some real money into the game, its kinda strange that after all the failures and mishaps in SWTOR, the developers want to force people into giving them money, its a bit more pleasing if you are persuaded into giving them a few bucks from time to time…

I am serious, the game is forcing you to put some money into it, otherwise you wont be able to do the most basic things like using all your skills, because you only have 1 skill bar as a F2P player, you need to buy more skill bars if you want more hotkeys and the ability to use your skills.

I can understand that you limit the ammount of warzones and instances that you can do as a F2P member… but, CMON!!!! I need the skill bars to play the game, one skill bar is not even good enough at all if you have a level 50 character.

Right now, SWTOR is not F2P, its a trial version with a F2P mask on top of it. At the best, the Rift Freebie trial is a lot better than the whole SWTOR model… Sometimes I wonder why in the hell they decided to do this and call it F2P, maybe it looks good in their financial sheet, after all, they are lacking subscribers.

In conclusion, The F2P model is a Trial version of the game, you still need to pay if you want the full package and not just extras. If you do want to play the F2P game…

Roundtable: Has The Industry Grown Up?

Was this the year that gaming grew up? GameIndustry ask their international staffs this question. Four persons bring us to the hard look at the industry’s growing pains. What’s your opinion?omething seems to have changed in the last year or so. We’re not sure when it started, but nearly all of us could point to a spot where we noticed it happening.You might have seen it on Twitter, arguments cast in 140 characters or less. It may have been the sudden, vicious turn of a comment thread or the undertone of dissatisfaction in a headline. You might even have felt like this all along. Things are being challenged, conventions called to account.

 

Gender imbalance, the lack of inclusivity, the corruption of journalists, issues of maturity, sex and violence, copycatting, the exploitation of the customer – all these issues have been pushed to the fore over the last twelve months. Turned over and inside out, vaunted or ridiculed – there seems to have been barely time to draw breath this year between long, hard looks in the mirror.
For some it’s been a welcome change, the relief of realising that there are other people who feel just as angry, marginalised or outright excluded. For others it’s been an unwelcome distraction, unnecessary navel gazing which only leads to a pointless stirring of the pot and no real progress – frenzies whipped up by the press for cheap hits and self-glorification.
Whatever you feel about them, many have been almost impossible to ignore. Whether it’s the storm of abuse endured by Anita Sarkeesian, the crisis of confidence ignited by Rab Florence or marketing tactics which are somewhere on a scale between condemnable and very clever, this has been a year in which our industry has been pulled from many ruts, asked to reassess and re-examine.
How much has actually changed is debatable, but what is clear is that it’s unlikely we’re going to see these issues swept back under the carpet. Like it or not, these debates aren’t going away. We’ve hosted and participated in all of these discussions, and more, but we rarely get to comment on them directly. So, read on as we ask our international staff – was this the year that gaming grew up?