Evolution of Combat Launches 20th November!

For further information on the Evolution of Combat Release, see the following news items:

  • Survey Results
  • One-Click Combat
  • Upcoming Changes
  • Skilling

After five months of feedback and fine-tuning, the time is finally here: we’re hugely excited to be able to announce the official live launch date of the Evolution of Combat: the 20th of November 2012!

With thousands of hours of playtime from yourselves and hundreds of changes to the system from your feedback, we’re now looking forward to a new era in RuneScape. Once the Evolution of Combat has been released, you can look forward to some great new boss monsters and combat-related updates that would never have been possible previously.

We also had an overwhelmingly positive response to the Combat Academy and survey that launched last week and are now making some small tweaks and adjustments prior to launch.

Naturally, you’ll have lots of questions about the Evolution of Combat now that the date is confirmed, and we’re going to be running a live stream this weekend to address these. You can post your questions in the forums here. In the meantime, check out our FAQ.

There will also be further news posts over the next few days, detailing key changes and how best to prepare for the launch. While it’s securely founded in the RuneScape combat you know so well, it contains an array of large-scale improvements and new features, including:

  • Abilities: These are a replacement for the old special attacks found on weapons, but they’re an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
  • Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It’s spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you’ll want to build it as quickly as possible during a fight.
  • Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
  • Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you’ll need to gear up to stand up to your foes!
  • Dual Wielding: That’s right – with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
  • And Much More:We’ve introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
    • We’ve filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
    • The combat triangle is more important than ever, and you’ll need to take careful count of your foe’s fighting style to prevail.
    • There’s an array of awesome-looking new animations for the new abilities and distinct combat styles.

We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we’ve made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

For full details, take a look at our FAQ or our quick guide on the wiki. If you haven’t already, you can also still log into the beta and give the new system a whirl – be sure to try out the new Combat Academy in Lumbridge while you’re there!

Just two weeks to go – plant the date securely in your calendar, because you won’t want to miss the Evolution of Combat launch!

Solomon’s General Store: Dragon Keepsake Box & Keys

Greetings, adventurer!

I introduce to you the Dragon Keepsake Box! This marvellous invention enables you to equip an item and receive all its benefits – bonuses and all – while taking on the appearance of a different adornment!

You’ll find your box in the Customisation screen; found in the ‘Equipped’ tab. Visiting my store, you’ll notice that I now stock Dragon Keepsake Keys – these are all you need to transform your items into fabulous cosmetic overrides.

For example, you may have a particular cape that is aesthetically superior, yet its bonuses aren’t fit for your intentions. Now, the solution is effortless! Simply use the item on the key and visit the Dragon Keepsake Box section of the Customisation screen. Here you can apply the cape as a visual override, while retaining the bonuses and effects of whichever cape you have actually equipped.

What’s more, Dragon Keepsake Keys can be used to convert all manner of items – hats, capes, amulets, torso pieces, leg plates, gloves and boots – into fantastic cosmetic overrides.

Dragon Keepsake Keys are available from my store right now! Should you have any queries regarding which items are compatible with this illustrious new product, you’ll find a full list here. For queries regarding my distinguished boutique, I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

Until next time.

Solomon’s General Store: Captain and Crew Outfits

Player-owned ports have arrived to sate the seafaring swashbuckler in all of us, and I’ve stocked my store with the perfect complement: captain and crew outfits!

No budding harbourmaster should take to their post without looking the part, either as one of a vessel’s motley crew or as its intrepid captain. These aquatic ensembles arrive in both eastern and western styles to suit the eclectic tastes of the modern mariner.

To complete the maritime style, gentleman adventurers should consider the Admiral Wig and two buccaneering beards: Cap’n’s Blackbeard and the Full Manchu. Ladies, never fear – I’ve three exclusive new hairstyles now available from my store: the Rogue Occultist, the Crescent Assassin and the Death Lotus Assassin.

All of these oceanic outfits are available now from my store. Do you have any queries regarding my distinguished boutique? I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

There is a neat feature that lets you only allow a connection from certain ip.

If the hackers gained access to the database, then they would be able to do whatever they want. The character data, account data and the notices/news/events on the maple story website are all in that database; they would do a lot more, and would hack better accounts.

Also, for databases, there is a neat feature that lets you only allow a connection from certain ip. You cannot change your ip to their ip because you need a unique ip to connect to the internet, technically.

Ok, so you think a lot of people are getting hacked, right? No, at the time that I made this thread, there were 34637 people online in global maple story. On max, you will only play for 5 hours a day at most, and over two 5 hour periods, it is reasonable to say that the number of players online would be steady, meaning around 70000 people play maple story. If you say that around 300 people got hacked so far, that is a 0.5% chance of you being hacked. I took into account the minimum people that play, not everyone plays every day. The 0.5% would be the minimum, I estimate to around 0.01% of the total population of 2009 to be hacked.

I am a computer programmer, I know my stuff. Please feel free to ask questions and I will provide the answers I know. The program I used to get the number of people online is legit, it acts as a client connecting to the server, sending the same packets, the server sends the amount of people online, I am fairly sure.
I have some theories about how you would be able to hack an account, but if Wizet has coded login properly, I see no possible way. Hacker, come get me, I dare you.

Hacking of 2009/2010

I know this part or section conflicts with others, the facts/information here applies to this section only and overrides the other information in this section online.

There are three ways the hacker could have done it, one, he got database access; once he has that he can do anything. The second way he could have done it is to find a flaw in the source code programming. Lastly, he could have planted a virus, a very powerful one, in an often used source by people who play this game.

Database access is a likely option, but he would not have had it, perhaps an administrator dump of the accounts once inside would have been enough. This option is favoured and though of to be likely by many people and it is not impossible. The passwords were most likely encrypted in the database, meaning that the hacker would either have to brute force the passwords, if encrypted in hash, or would have to decompile them. Some say that Glacia was not hit, but the truth is that the accounts being used there were around for a long time, every world was hit.

The flaw in the source code programming would have been a likely explanation, it is very easy to bypass pins and a flaw in the source code programming was the cause of the guild hacking last year. It is very possible to send packets that the client doesn’t really want to, such as a packet to disband guild when you are not the leader. These exploits are easy to patch if found.

Planting a virus is a very likely thing, but there are a ton of secure people who have been hacked. Do not be so sure that you have no virus; always scan before answering that question.

SWTOR – F2P model… good and bad…

Hey peeps, some of you already know that SWTOR is finally F2P… Well, in theory the game is F2P, unfortunately the F2P component is not exactly what I call ideal. Is very limited and you cant play effectively as a F2P player.

There is a few good things in the new model, its free to try it out and you can get extra stuff with real money, if you really like the game. You can buy the things you need and get away with it, if you do have the money to expend in a short burst… (Credit Cards are wonderful sometimes!!!).

The bad thing is that your F2P experience is going to be very restricted unless you put some real money into the game, its kinda strange that after all the failures and mishaps in SWTOR, the developers want to force people into giving them money, its a bit more pleasing if you are persuaded into giving them a few bucks from time to time…

I am serious, the game is forcing you to put some money into it, otherwise you wont be able to do the most basic things like using all your skills, because you only have 1 skill bar as a F2P player, you need to buy more skill bars if you want more hotkeys and the ability to use your skills.

I can understand that you limit the ammount of warzones and instances that you can do as a F2P member… but, CMON!!!! I need the skill bars to play the game, one skill bar is not even good enough at all if you have a level 50 character.

Right now, SWTOR is not F2P, its a trial version with a F2P mask on top of it. At the best, the Rift Freebie trial is a lot better than the whole SWTOR model… Sometimes I wonder why in the hell they decided to do this and call it F2P, maybe it looks good in their financial sheet, after all, they are lacking subscribers.

In conclusion, The F2P model is a Trial version of the game, you still need to pay if you want the full package and not just extras. If you do want to play the F2P game…

Roundtable: Has The Industry Grown Up?

Was this the year that gaming grew up? GameIndustry ask their international staffs this question. Four persons bring us to the hard look at the industry’s growing pains. What’s your opinion?omething seems to have changed in the last year or so. We’re not sure when it started, but nearly all of us could point to a spot where we noticed it happening.You might have seen it on Twitter, arguments cast in 140 characters or less. It may have been the sudden, vicious turn of a comment thread or the undertone of dissatisfaction in a headline. You might even have felt like this all along. Things are being challenged, conventions called to account.

 

Gender imbalance, the lack of inclusivity, the corruption of journalists, issues of maturity, sex and violence, copycatting, the exploitation of the customer – all these issues have been pushed to the fore over the last twelve months. Turned over and inside out, vaunted or ridiculed – there seems to have been barely time to draw breath this year between long, hard looks in the mirror.
For some it’s been a welcome change, the relief of realising that there are other people who feel just as angry, marginalised or outright excluded. For others it’s been an unwelcome distraction, unnecessary navel gazing which only leads to a pointless stirring of the pot and no real progress – frenzies whipped up by the press for cheap hits and self-glorification.
Whatever you feel about them, many have been almost impossible to ignore. Whether it’s the storm of abuse endured by Anita Sarkeesian, the crisis of confidence ignited by Rab Florence or marketing tactics which are somewhere on a scale between condemnable and very clever, this has been a year in which our industry has been pulled from many ruts, asked to reassess and re-examine.
How much has actually changed is debatable, but what is clear is that it’s unlikely we’re going to see these issues swept back under the carpet. Like it or not, these debates aren’t going away. We’ve hosted and participated in all of these discussions, and more, but we rarely get to comment on them directly. So, read on as we ask our international staff – was this the year that gaming grew up?