Combat Beta, Combat Academy & XP Reward: Open to All

Combat Academy & Open Beta for All

Those of you playing the Evolution of Combat Beta can now access the Combat Academy: a great way to pick up on the finer points of the new combat system.

Veteran adventurer Lady Deathknell has set up shop in Lumbridge, with her Combat Academy replacing the old melee, magic and ranged training dummies. She has a class full of wide-eyed rookies to beat into shape and she needs a hardy volunteer to help out.

Act as Lady Deathknell’s assistant and you’ll be put through your paces in a set of fully voiced combat trials. You’ll cover everything from basic attacks and the relationship between the styles of combat, right up to more advanced techniques such as damage-over-time effects, exploiting enemy weaknesses and ultimate abilities.

Outside of the training, there’ll also be the opportunity to deploy training dummies – with defensive strengths or weaknesses of your choice – which can be used to test out your latest gear loadout or ability bar setup.

Make it through Deathknell’s rigorous regimen of training in the beta and you’ll have the opportunity to take part in a short survey. With this, we’ll fine-tune the new tutorial to give everyone the know-how they need to become all-conquering combatants. Complete this and you’ll be sent a tasty XP reward in the live game (equivalent to 10 times the XP you’d get from a Jack of Trades aura) on the week commencing with the 19th of November 2012.

Whether you’re daisy-fresh from the Troll Warzone or a grizzled veteran of a thousand battles, we want your feedback on the Combat Academy. The beta is now open to everyone, so log in and enlist now!

Evolution of Combat: Mod Mark’s Big Five!

Watch on for details of Mod Mark’s five favourite Evolution of Combat features:

Make X Interface

Also going into the beta this week is our new Make X Production Interface. This awesome new set of tools streamlines skilling like never before: it displays details of all items that can be made in all skills, gives vital information on skill requirements, components needed, and both Grand Exchange and Alchemy value for however many you’re making, and it does this in one tidy interface. You’ll be able to make Evolution of Combat-specific gear too, so take a look and be sure to let us know what you think!

Tears of Guthix: Go with the Flow

 

Tears of Guthix: Go with the Flow

If you’ve never tried Tears of Guthix before, it’s a cool D&D located under Lumbridge which – after completing the short Tears of Guthix quest – can be played up to once a week for a handy XP boost to your lowest-levelled skill. It’s steeped in RuneScape lore too, as you’ll tell stories of your adventures to Juna – a serpentine servant of Guthix – in exchange for a short time catching the XP-giving tears.

The first thing veterans among you will notice is the full graphical rework. Juna, now super-sized and draped across the entrance to the tears alcove, makes for an imposing sight as she unravels the skeins of your fate. The tears themselves now make for a stunning cascade down the beautifully re-rendered walls, and the light creatures shimmer eerily as you make your way through the cave.

We’ve multiplied XP gain in the cave by three times, bringing it in line with equivalent areas of gameplay. The biggest boost comes to high-level players, though. Those of you with 80 Crafting and Mining can make an ornate and extra-large bowl for up to five times the XP gain you’d have got before the update.

We’ve made some technical tweaks so that switching between the streams of tears is quicker and feels more responsive. We’ve also updated the Games Necklace so it can be used to teleport directly to Juna’s cave. The new interface we’ve built for it includes keyboard shortcuts so, it’s quicker and easier to use than ever.

Whether it’s your first time collecting the tears, it’s a cozy part of your weekly routine, or you’ve been waiting for a reason get back into the flow, it’s the best time ever to drink deeply from the Tears of Guthix.

Mod Wilson


How to start Tears of Guthix:

  • First, you must complete the Tears of Guthix quest, which has the following requirements:
    • 44 Quest Points
    • 20 Crafting
    • 49 Firemaking
    • 20 Mining
  • You may then complete the D&D once per week, but you also need to have obtained at least one of the following since you last collected the tears:
    • 1 Quest Point
    • 100,000 XP. This can be shared across any number of skills.

Other requirements:

In order to craft the improved bowl, you must have at least the following. You will then be able to talk to Juna to begin the process of making the bowl:

  • 80 Crafting
  • 80 Mining

Behind the Scenes Video

If you haven’t already, you can take a whistle-stop tour of the Tears of Guthix content in our latest Behind the Scenes video:

In Other News

  • We’ve fixed a bug where near-maxed level players were not receiving Dungeoneering XP from Tears of Guthix, when they should have.
  • Solomon’s Store is now stocking Dragon Keepsake Keys. One of these handy objects will allow you to convert any wearable item into a cosmetic re-skin for your gear, so you can truck down into the QBD’s lair with your p-hat proudly on display. Log into Solomon’s General Store to treat yourself, or check out our FAQ if you have any questions.
  • Yelps has introduced D&D Tokens onto the Squeal of Fortune. Fancy an extra go per week on Tears of Guthix? Check out our FAQ for more details!

 

Solomon’s General Store: Dragon Keepsake Box & Keys

Greetings, adventurer!

I introduce to you the Dragon Keepsake Box! This marvellous invention enables you to equip an item and receive all its benefits – bonuses and all – while taking on the appearance of a different adornment!

You’ll find your box in the Customisation screen; found in the ‘Equipped’ tab. Visiting my store, you’ll notice that I now stock Dragon Keepsake Keys – these are all you need to transform your items into fabulous cosmetic overrides.

For example, you may have a particular cape that is aesthetically superior, yet its bonuses aren’t fit for your intentions. Now, the solution is effortless! Simply use the item on the key and visit the Dragon Keepsake Box section of the Customisation screen. Here you can apply the cape as a visual override, while retaining the bonuses and effects of whichever cape you have actually equipped.

What’s more, Dragon Keepsake Keys can be used to convert all manner of items – hats, capes, amulets, torso pieces, leg plates, gloves and boots – into fantastic cosmetic overrides.

Dragon Keepsake Keys are available from my store right now! Should you have any queries regarding which items are compatible with this illustrious new product, you’ll find a full list here. For queries regarding my distinguished boutique, I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

Until next time.

Evolution of Combat Video Competition

Think you know your stuff about the Evolution of Combat? Fancy winning some prizes for sharing your knowledge with the RuneScape community? Look no further!

We’re looking to feature a whole host of well-made and informative Evolution of Combat tutorial videos, specifically focusing on some of the key areas of change that the Evolution of Combat will bring.

Think of your audience as somebody who has yet to spend much time in the Evolution of Combat beta and wants to know more about how to best utilise the new abilities and action bar when the update goes live.

Your video can be about almost anything, assuming it’s related to the Evolution of Combat update, but here are a few of our suggestions:

  • Boss killing (e.g. God Wars Dungeon, Corporeal Beast, TzTok-Jad)
  • Skilling – specifically the ways the action bar can speed up skilling (e.g. power mining)
  • Creating the perfect specialisation set-up (e.g. warrior, mage, ranger)
  • PKing and the Duel Arena – PvP Combat
  • Dungeoneering

Every video we feature on our official channels will receive the following prizes:

  • Promotion of the video on the official RuneScape website, Facebook, YouTube and Twitter pages
  • Green Skin customisation
  • Ornate Katana in-game item
  • 25 Squeal of Fortune spins
  • 10% XP boost for 72 hours (real-time)
  • Three months of RuneScape membership

We’ll be accepting submissions right up until the 30th November and will be featuring selected videos as we receive them.

So, jump into the Evolution of Combat servers and start filming – we can’t wait to see all of your entries!

Hacking of 2009/2010

I know this part or section conflicts with others, the facts/information here applies to this section only and overrides the other information in this section online.

There are three ways the hacker could have done it, one, he got database access; once he has that he can do anything. The second way he could have done it is to find a flaw in the source code programming. Lastly, he could have planted a virus, a very powerful one, in an often used source by people who play this game.

Database access is a likely option, but he would not have had it, perhaps an administrator dump of the accounts once inside would have been enough. This option is favoured and though of to be likely by many people and it is not impossible. The passwords were most likely encrypted in the database, meaning that the hacker would either have to brute force the passwords, if encrypted in hash, or would have to decompile them. Some say that Glacia was not hit, but the truth is that the accounts being used there were around for a long time, every world was hit.

The flaw in the source code programming would have been a likely explanation, it is very easy to bypass pins and a flaw in the source code programming was the cause of the guild hacking last year. It is very possible to send packets that the client doesn’t really want to, such as a packet to disband guild when you are not the leader. These exploits are easy to patch if found.

Planting a virus is a very likely thing, but there are a ton of secure people who have been hacked. Do not be so sure that you have no virus; always scan before answering that question.

SWTOR – F2P model… good and bad…

Hey peeps, some of you already know that SWTOR is finally F2P… Well, in theory the game is F2P, unfortunately the F2P component is not exactly what I call ideal. Is very limited and you cant play effectively as a F2P player.

There is a few good things in the new model, its free to try it out and you can get extra stuff with real money, if you really like the game. You can buy the things you need and get away with it, if you do have the money to expend in a short burst… (Credit Cards are wonderful sometimes!!!).

The bad thing is that your F2P experience is going to be very restricted unless you put some real money into the game, its kinda strange that after all the failures and mishaps in SWTOR, the developers want to force people into giving them money, its a bit more pleasing if you are persuaded into giving them a few bucks from time to time…

I am serious, the game is forcing you to put some money into it, otherwise you wont be able to do the most basic things like using all your skills, because you only have 1 skill bar as a F2P player, you need to buy more skill bars if you want more hotkeys and the ability to use your skills.

I can understand that you limit the ammount of warzones and instances that you can do as a F2P member… but, CMON!!!! I need the skill bars to play the game, one skill bar is not even good enough at all if you have a level 50 character.

Right now, SWTOR is not F2P, its a trial version with a F2P mask on top of it. At the best, the Rift Freebie trial is a lot better than the whole SWTOR model… Sometimes I wonder why in the hell they decided to do this and call it F2P, maybe it looks good in their financial sheet, after all, they are lacking subscribers.

In conclusion, The F2P model is a Trial version of the game, you still need to pay if you want the full package and not just extras. If you do want to play the F2P game…