Community Round-Up: 02/11

Thanksgiving Fun

Thanksgiving may not be for another few weeks, but that hasn’t stopped us already getting into the spirit of things. In a RuneScape first, we’re offering you the chance to choose your own Thanksgiving-related title that will be added into the game to celebrate the festival! Submit your entries here.

Pro PvPers take to the Duel Arena

Ever wondered who’d win in a fight between Silentc0re and S0 Wrecked? Reckon Regicidal would wipe the floor with Soft Pillow? Wonder no more as we present to you the first official YouTuber PvP Duel Arena tournament! Find out more about the fights here.

Combat Academy

With this week’s large Evolution of Combat update, we’ll also be launching the Combat Academy. The Combat Academy is a new tutorial system for that will help you get to grips with all of the new and exciting features of the Evolution of Combat. Not only will you receive a generous XP reward for completing the tutorial, there will also be a whole host of fun competitions happening throughout the weekend to celebrate its release!

Fansite News

All of the fansites are as busy as ever and Zaffre.net is no exception as they venture into the God Wars Dungeon. This one isn’t for the faint of heart as the groups attempt to take down the minions of Zamorak and slay K’ril Tsutsaroth. Find out more and gear up here.

In need of some Livid Farm tips? RuneHQ’s Miss Sarah has you covered in her extensive video guide that details the best way to unlock the additional Lunar spells from the minigame.

Movellas Competition

Over the past few months we ran a competition with Movellas to allow RuneScape players to write their own RuneScape stories. After many hours of reading all of the great submissions, we have selected our winners! You can read the winning RuneScape stories here.

Weekly Twitter Competition

Did you know that there are lots of chances to win great prizes every Wednesday? Make sure to follow @RuneScape on Twitter to get involved!

Fan Art

Following on from last week’s spooky theme, we have another great piece of fan art from Tip.it user tripsis!

If you want to see your fan art featured in the weekly Community Round-Up, send it over to us at [email protected].

That’s it for the Community Round-Up this week. Be sure to teleport on over to the forums and discuss what you’ll be up to this week with the rest of the community!

Tears of Guthix: Go with the Flow

 

Tears of Guthix: Go with the Flow

If you’ve never tried Tears of Guthix before, it’s a cool D&D located under Lumbridge which – after completing the short Tears of Guthix quest – can be played up to once a week for a handy XP boost to your lowest-levelled skill. It’s steeped in RuneScape lore too, as you’ll tell stories of your adventures to Juna – a serpentine servant of Guthix – in exchange for a short time catching the XP-giving tears.

The first thing veterans among you will notice is the full graphical rework. Juna, now super-sized and draped across the entrance to the tears alcove, makes for an imposing sight as she unravels the skeins of your fate. The tears themselves now make for a stunning cascade down the beautifully re-rendered walls, and the light creatures shimmer eerily as you make your way through the cave.

We’ve multiplied XP gain in the cave by three times, bringing it in line with equivalent areas of gameplay. The biggest boost comes to high-level players, though. Those of you with 80 Crafting and Mining can make an ornate and extra-large bowl for up to five times the XP gain you’d have got before the update.

We’ve made some technical tweaks so that switching between the streams of tears is quicker and feels more responsive. We’ve also updated the Games Necklace so it can be used to teleport directly to Juna’s cave. The new interface we’ve built for it includes keyboard shortcuts so, it’s quicker and easier to use than ever.

Whether it’s your first time collecting the tears, it’s a cozy part of your weekly routine, or you’ve been waiting for a reason get back into the flow, it’s the best time ever to drink deeply from the Tears of Guthix.

Mod Wilson


How to start Tears of Guthix:

  • First, you must complete the Tears of Guthix quest, which has the following requirements:
    • 44 Quest Points
    • 20 Crafting
    • 49 Firemaking
    • 20 Mining
  • You may then complete the D&D once per week, but you also need to have obtained at least one of the following since you last collected the tears:
    • 1 Quest Point
    • 100,000 XP. This can be shared across any number of skills.

Other requirements:

In order to craft the improved bowl, you must have at least the following. You will then be able to talk to Juna to begin the process of making the bowl:

  • 80 Crafting
  • 80 Mining

Behind the Scenes Video

If you haven’t already, you can take a whistle-stop tour of the Tears of Guthix content in our latest Behind the Scenes video:

In Other News

  • We’ve fixed a bug where near-maxed level players were not receiving Dungeoneering XP from Tears of Guthix, when they should have.
  • Solomon’s Store is now stocking Dragon Keepsake Keys. One of these handy objects will allow you to convert any wearable item into a cosmetic re-skin for your gear, so you can truck down into the QBD’s lair with your p-hat proudly on display. Log into Solomon’s General Store to treat yourself, or check out our FAQ if you have any questions.
  • Yelps has introduced D&D Tokens onto the Squeal of Fortune. Fancy an extra go per week on Tears of Guthix? Check out our FAQ for more details!

 

Evolution of Combat Launches 20th November!

For further information on the Evolution of Combat Release, see the following news items:

  • Survey Results
  • One-Click Combat
  • Upcoming Changes
  • Skilling

After five months of feedback and fine-tuning, the time is finally here: we’re hugely excited to be able to announce the official live launch date of the Evolution of Combat: the 20th of November 2012!

With thousands of hours of playtime from yourselves and hundreds of changes to the system from your feedback, we’re now looking forward to a new era in RuneScape. Once the Evolution of Combat has been released, you can look forward to some great new boss monsters and combat-related updates that would never have been possible previously.

We also had an overwhelmingly positive response to the Combat Academy and survey that launched last week and are now making some small tweaks and adjustments prior to launch.

Naturally, you’ll have lots of questions about the Evolution of Combat now that the date is confirmed, and we’re going to be running a live stream this weekend to address these. You can post your questions in the forums here. In the meantime, check out our FAQ.

There will also be further news posts over the next few days, detailing key changes and how best to prepare for the launch. While it’s securely founded in the RuneScape combat you know so well, it contains an array of large-scale improvements and new features, including:

  • Abilities: These are a replacement for the old special attacks found on weapons, but they’re an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
  • Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It’s spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you’ll want to build it as quickly as possible during a fight.
  • Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
  • Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you’ll need to gear up to stand up to your foes!
  • Dual Wielding: That’s right – with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
  • And Much More:We’ve introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
    • We’ve filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
    • The combat triangle is more important than ever, and you’ll need to take careful count of your foe’s fighting style to prevail.
    • There’s an array of awesome-looking new animations for the new abilities and distinct combat styles.

We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we’ve made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

For full details, take a look at our FAQ or our quick guide on the wiki. If you haven’t already, you can also still log into the beta and give the new system a whirl – be sure to try out the new Combat Academy in Lumbridge while you’re there!

Just two weeks to go – plant the date securely in your calendar, because you won’t want to miss the Evolution of Combat launch!

Evolution of Combat Video Competition

Think you know your stuff about the Evolution of Combat? Fancy winning some prizes for sharing your knowledge with the RuneScape community? Look no further!

We’re looking to feature a whole host of well-made and informative Evolution of Combat tutorial videos, specifically focusing on some of the key areas of change that the Evolution of Combat will bring.

Think of your audience as somebody who has yet to spend much time in the Evolution of Combat beta and wants to know more about how to best utilise the new abilities and action bar when the update goes live.

Your video can be about almost anything, assuming it’s related to the Evolution of Combat update, but here are a few of our suggestions:

  • Boss killing (e.g. God Wars Dungeon, Corporeal Beast, TzTok-Jad)
  • Skilling – specifically the ways the action bar can speed up skilling (e.g. power mining)
  • Creating the perfect specialisation set-up (e.g. warrior, mage, ranger)
  • PKing and the Duel Arena – PvP Combat
  • Dungeoneering

Every video we feature on our official channels will receive the following prizes:

  • Promotion of the video on the official RuneScape website, Facebook, YouTube and Twitter pages
  • Green Skin customisation
  • Ornate Katana in-game item
  • 25 Squeal of Fortune spins
  • 10% XP boost for 72 hours (real-time)
  • Three months of RuneScape membership

We’ll be accepting submissions right up until the 30th November and will be featuring selected videos as we receive them.

So, jump into the Evolution of Combat servers and start filming – we can’t wait to see all of your entries!

Managing your Port

Using the resources you bring back from the Eastern Lands, you’ll be able to build and upgrade structures within your port. As well as making your port truly distinct, these offer benefits when managing your captains and crews. If you want to attract potential crew members with better-than-average Seafaring stats, for example, adorn your port’s bar with nautical regalia to get the saltiest sea dogs in Gielinor on board.

Your port will grow to be a living town that’s well and truly yours. The content is fully voice-acted throughout, the decor and buildings are of your choosing, and your captains (whose appearance can also be customised) and adventurers can be found at the town bar for a chat.

Random events will occur while you’re away, and you will determine their outcome by taking the role of a port inhabitant in flashback. You’ll help the Black Marketeer ward off some dangerous debtors, and get the Barmaid through a particularly rough shift, in exchange for items conferring helpful effects, such as temporary stat bonuses for your ships.

Scrolls

Forgotten scrolls, pieced together over the course of your voyages, will unlock the permanent ability for your character to make some of the best food and gear in the game.

Melee fighters will find themselves honour-bound to wear the lordly tetsu armour; eagle-eyed rangers will love the Death Lotus gear; and the elite mage will settle for nothing less than the sea singer’s robes. These come in both tradeable and non-tradeable versions. The non-tradeable versions have even better stats than the tradeable ones, making them not only the best armour in game, but true status symbols for RuneScape’s most dedicated players.

High-level fletchers can also make accessories known as scrimshaws, which fit into a new equipment slot called the pocket. These impart a range of benefits, many of which are geared towards increasing level gain during that steep curve towards level 99.

Finally, RuneScape’s best food – rocktail soup – can also be made in your port’s workshop, if you happen upon the recipe.

Meg

Meg – a wannabe adventurer – can be found in the port, regardless of whether you have the levels to take over its management. Even those of you who do not have the levels to own a port will find that you can give Meg adventuring pointers, offering a taster of the player-owned port voyages. Even once you’ve taken control of your port, Meg will still hang around looking for advice – she needs all the help she can get!

Once a week, she’ll ask you a set of questions about adventuring scenarios and then head off to tackle dangerous dungeons and ferocious monsters. Depending on the quality of your advice, she’ll come back bright-eyed and beaming with a healthy cut of her profits for you, or bruised, abashed and with more meagre pickings to offer.

There’s months of amazing content and truly epic rewards here for high-level players, so what’re you waiting for? The East beckons!

Account Hacking from In-Game

As I explained before, you can not get hacked from in-game. I also explained how the client works. In this part I will explain how you can not get hacked from in the game, it’s impossible.

People think that you can get hacked if whispered to or traded. To explain this, I looked at a few packets (legit). When the client sends the whisper packet, it sends the header, same as in all data packets. After that it will send the recipient and the message that you are sending that person. Based on the recipient, the server will most likely then send a data packet to the receiver. Nowhere in this relationship to the two clients communicate at all in any direct way; the server does all that for them, as it should. In no way can a hacker abuse whispers.

Trades are similar. The client will send a packet for spawning a trade, the server will then most likely make a new object for that trade. An object is basically a data space reserved for a set of data containing properties and such. After that multiple packets are sent between the two clients and the server, but the two clients never directly interact in any way. A hacker can not abuse this relationship in any way either.

Surly you must think that the clients have a link when you are in the same map. Sadly, that is not true. There are packets for spawning the player, moving the player and just about everything you can think of. When coded properly, this does not lag at all. Look at google; it searches over 8000000000 pages every search in less than 1 second.

SWTOR – F2P model… good and bad…

Hey peeps, some of you already know that SWTOR is finally F2P… Well, in theory the game is F2P, unfortunately the F2P component is not exactly what I call ideal. Is very limited and you cant play effectively as a F2P player.

There is a few good things in the new model, its free to try it out and you can get extra stuff with real money, if you really like the game. You can buy the things you need and get away with it, if you do have the money to expend in a short burst… (Credit Cards are wonderful sometimes!!!).

The bad thing is that your F2P experience is going to be very restricted unless you put some real money into the game, its kinda strange that after all the failures and mishaps in SWTOR, the developers want to force people into giving them money, its a bit more pleasing if you are persuaded into giving them a few bucks from time to time…

I am serious, the game is forcing you to put some money into it, otherwise you wont be able to do the most basic things like using all your skills, because you only have 1 skill bar as a F2P player, you need to buy more skill bars if you want more hotkeys and the ability to use your skills.

I can understand that you limit the ammount of warzones and instances that you can do as a F2P member… but, CMON!!!! I need the skill bars to play the game, one skill bar is not even good enough at all if you have a level 50 character.

Right now, SWTOR is not F2P, its a trial version with a F2P mask on top of it. At the best, the Rift Freebie trial is a lot better than the whole SWTOR model… Sometimes I wonder why in the hell they decided to do this and call it F2P, maybe it looks good in their financial sheet, after all, they are lacking subscribers.

In conclusion, The F2P model is a Trial version of the game, you still need to pay if you want the full package and not just extras. If you do want to play the F2P game…

Roundtable: Has The Industry Grown Up?

Was this the year that gaming grew up? GameIndustry ask their international staffs this question. Four persons bring us to the hard look at the industry’s growing pains. What’s your opinion?omething seems to have changed in the last year or so. We’re not sure when it started, but nearly all of us could point to a spot where we noticed it happening.You might have seen it on Twitter, arguments cast in 140 characters or less. It may have been the sudden, vicious turn of a comment thread or the undertone of dissatisfaction in a headline. You might even have felt like this all along. Things are being challenged, conventions called to account.

 

Gender imbalance, the lack of inclusivity, the corruption of journalists, issues of maturity, sex and violence, copycatting, the exploitation of the customer – all these issues have been pushed to the fore over the last twelve months. Turned over and inside out, vaunted or ridiculed – there seems to have been barely time to draw breath this year between long, hard looks in the mirror.
For some it’s been a welcome change, the relief of realising that there are other people who feel just as angry, marginalised or outright excluded. For others it’s been an unwelcome distraction, unnecessary navel gazing which only leads to a pointless stirring of the pot and no real progress – frenzies whipped up by the press for cheap hits and self-glorification.
Whatever you feel about them, many have been almost impossible to ignore. Whether it’s the storm of abuse endured by Anita Sarkeesian, the crisis of confidence ignited by Rab Florence or marketing tactics which are somewhere on a scale between condemnable and very clever, this has been a year in which our industry has been pulled from many ruts, asked to reassess and re-examine.
How much has actually changed is debatable, but what is clear is that it’s unlikely we’re going to see these issues swept back under the carpet. Like it or not, these debates aren’t going away. We’ve hosted and participated in all of these discussions, and more, but we rarely get to comment on them directly. So, read on as we ask our international staff – was this the year that gaming grew up?

League of Legends: Changing Bad Player Behavior

League of Legends developer Riot Games has established a new anti-griefer task force it calls the Player Behaviour and Justice Team. It’s job is to stop being being “jerks” online.In an interview with Gamasutra, League of Legends lead producer Travis George explained that the task force was set up to monitor foul play and griefing as a means of better understanding it, and to devise more effective ways of putting a stop to unscrupulous actions.

He said, “Nobody wants to play a game with somebody who’s mean. There’s a line, and that line generally is people being mean for the sake of being mean – telling you what to do, telling you how bad you are. And I think we can actually fix a lot of that.”

“We actually have built a team around this. We call it, lovingly, the Player Behaviour and Justice Team. There are a lot of really talented folks on that team, including two PhDs. One’s a cognitive neuroscientist and one’s a behavioural psychologist.”

“We’ve actually developed specific trends, and our own set of metrics that we look at for measuring what percentage of times we think that players will encounter a negative experience in a game, and how severe that negative experience is,” says George. “And then we have to build things or be responsive or message the community in a particular way to address those things.”