Evolution of Combat Launches 20th November!

For further information on the Evolution of Combat Release, see the following news items:

  • Survey Results
  • One-Click Combat
  • Upcoming Changes
  • Skilling

After five months of feedback and fine-tuning, the time is finally here: we’re hugely excited to be able to announce the official live launch date of the Evolution of Combat: the 20th of November 2012!

With thousands of hours of playtime from yourselves and hundreds of changes to the system from your feedback, we’re now looking forward to a new era in RuneScape. Once the Evolution of Combat has been released, you can look forward to some great new boss monsters and combat-related updates that would never have been possible previously.

We also had an overwhelmingly positive response to the Combat Academy and survey that launched last week and are now making some small tweaks and adjustments prior to launch.

Naturally, you’ll have lots of questions about the Evolution of Combat now that the date is confirmed, and we’re going to be running a live stream this weekend to address these. You can post your questions in the forums here. In the meantime, check out our FAQ.

There will also be further news posts over the next few days, detailing key changes and how best to prepare for the launch. While it’s securely founded in the RuneScape combat you know so well, it contains an array of large-scale improvements and new features, including:

  • Abilities: These are a replacement for the old special attacks found on weapons, but they’re an whole different beast. Divided up into three classes: basic, threshold and ultimate, these do more damage than regular attacks and cause a range of nasty negative effects to your opponent, such as damage over time or stuns. Some may even bestow positive effects, healing you or further boosting your damage output for a set amount of time. Making sound use of abilities will push your combat prowess to new heights.
  • Adrenaline: This new resource is built each time you hit an enemy with an auto-attack, or with a basic ability. It’s spent when you use the more powerful threshold and ultimate abilities, and when you eat food in combat, so you’ll want to build it as quickly as possible during a fight.
  • Action Bar: This handy new interface holds all your ability buttons, and can give quick access to essentials such as potions, food and utility items.
  • Armour and Life Points: The armour you wear now greatly affects your maximum life points. The Evolution of Combat is balanced with this in mind, so you’ll need to gear up to stand up to your foes!
  • Dual Wielding: That’s right – with the launch of the Evolution of Combat, this much-requested feature will be fully implemented. With abilities specific to dual-wielded weapons and increased gear choices for mages such as wands and orbs, your choice of gear loadout has never been more varied. Off-hand versions of most weapons will be made available once the Evolution of Combat launches, so no need to go out and buy duplicates of your favourites just yet.
  • And Much More:We’ve introduced far too many new features, tweaks and improvements to list here, but some of the biggest are as follows:
    • We’ve filled out gaps in gear progression, including loads of brand-new level 50 gear and new options for mages and rangers.
    • The combat triangle is more important than ever, and you’ll need to take careful count of your foe’s fighting style to prevail.
    • There’s an array of awesome-looking new animations for the new abilities and distinct combat styles.

We’ve also listened carefully to feedback from those among you who know and particularly enjoy the current system. With your input in mind, we’ve made many changes to the Evolution of Combat which will allow you to continue playing with the traditional style of combat, while also benefiting from the raft of improvements the update brings.

For full details, take a look at our FAQ or our quick guide on the wiki. If you haven’t already, you can also still log into the beta and give the new system a whirl – be sure to try out the new Combat Academy in Lumbridge while you’re there!

Just two weeks to go – plant the date securely in your calendar, because you won’t want to miss the Evolution of Combat launch!

Solomon’s General Store: Dragon Keepsake Box & Keys

Greetings, adventurer!

I introduce to you the Dragon Keepsake Box! This marvellous invention enables you to equip an item and receive all its benefits – bonuses and all – while taking on the appearance of a different adornment!

You’ll find your box in the Customisation screen; found in the ‘Equipped’ tab. Visiting my store, you’ll notice that I now stock Dragon Keepsake Keys – these are all you need to transform your items into fabulous cosmetic overrides.

For example, you may have a particular cape that is aesthetically superior, yet its bonuses aren’t fit for your intentions. Now, the solution is effortless! Simply use the item on the key and visit the Dragon Keepsake Box section of the Customisation screen. Here you can apply the cape as a visual override, while retaining the bonuses and effects of whichever cape you have actually equipped.

What’s more, Dragon Keepsake Keys can be used to convert all manner of items – hats, capes, amulets, torso pieces, leg plates, gloves and boots – into fantastic cosmetic overrides.

Dragon Keepsake Keys are available from my store right now! Should you have any queries regarding which items are compatible with this illustrious new product, you’ll find a full list here. For queries regarding my distinguished boutique, I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

Until next time.

Evolution of Combat Video Competition

Think you know your stuff about the Evolution of Combat? Fancy winning some prizes for sharing your knowledge with the RuneScape community? Look no further!

We’re looking to feature a whole host of well-made and informative Evolution of Combat tutorial videos, specifically focusing on some of the key areas of change that the Evolution of Combat will bring.

Think of your audience as somebody who has yet to spend much time in the Evolution of Combat beta and wants to know more about how to best utilise the new abilities and action bar when the update goes live.

Your video can be about almost anything, assuming it’s related to the Evolution of Combat update, but here are a few of our suggestions:

  • Boss killing (e.g. God Wars Dungeon, Corporeal Beast, TzTok-Jad)
  • Skilling – specifically the ways the action bar can speed up skilling (e.g. power mining)
  • Creating the perfect specialisation set-up (e.g. warrior, mage, ranger)
  • PKing and the Duel Arena – PvP Combat
  • Dungeoneering

Every video we feature on our official channels will receive the following prizes:

  • Promotion of the video on the official RuneScape website, Facebook, YouTube and Twitter pages
  • Green Skin customisation
  • Ornate Katana in-game item
  • 25 Squeal of Fortune spins
  • 10% XP boost for 72 hours (real-time)
  • Three months of RuneScape membership

We’ll be accepting submissions right up until the 30th November and will be featuring selected videos as we receive them.

So, jump into the Evolution of Combat servers and start filming – we can’t wait to see all of your entries!

Solomon’s General Store: Captain and Crew Outfits

Player-owned ports have arrived to sate the seafaring swashbuckler in all of us, and I’ve stocked my store with the perfect complement: captain and crew outfits!

No budding harbourmaster should take to their post without looking the part, either as one of a vessel’s motley crew or as its intrepid captain. These aquatic ensembles arrive in both eastern and western styles to suit the eclectic tastes of the modern mariner.

To complete the maritime style, gentleman adventurers should consider the Admiral Wig and two buccaneering beards: Cap’n’s Blackbeard and the Full Manchu. Ladies, never fear – I’ve three exclusive new hairstyles now available from my store: the Rogue Occultist, the Crescent Assassin and the Death Lotus Assassin.

All of these oceanic outfits are available now from my store. Do you have any queries regarding my distinguished boutique? I’m confident you’ll find an answer in the comprehensive FAQ, found here.

If you’ve yet to visit my establishment, why not drop in and receive 200 RuneCoins absolutely free? Remember that if you wish to purchase additional RuneCoins, you can do so here or by clicking ‘Buy RuneCoins’ inside my store. Don’t forget that I offer a 10% discount to all members.

Managing your Port

Using the resources you bring back from the Eastern Lands, you’ll be able to build and upgrade structures within your port. As well as making your port truly distinct, these offer benefits when managing your captains and crews. If you want to attract potential crew members with better-than-average Seafaring stats, for example, adorn your port’s bar with nautical regalia to get the saltiest sea dogs in Gielinor on board.

Your port will grow to be a living town that’s well and truly yours. The content is fully voice-acted throughout, the decor and buildings are of your choosing, and your captains (whose appearance can also be customised) and adventurers can be found at the town bar for a chat.

Random events will occur while you’re away, and you will determine their outcome by taking the role of a port inhabitant in flashback. You’ll help the Black Marketeer ward off some dangerous debtors, and get the Barmaid through a particularly rough shift, in exchange for items conferring helpful effects, such as temporary stat bonuses for your ships.

Scrolls

Forgotten scrolls, pieced together over the course of your voyages, will unlock the permanent ability for your character to make some of the best food and gear in the game.

Melee fighters will find themselves honour-bound to wear the lordly tetsu armour; eagle-eyed rangers will love the Death Lotus gear; and the elite mage will settle for nothing less than the sea singer’s robes. These come in both tradeable and non-tradeable versions. The non-tradeable versions have even better stats than the tradeable ones, making them not only the best armour in game, but true status symbols for RuneScape’s most dedicated players.

High-level fletchers can also make accessories known as scrimshaws, which fit into a new equipment slot called the pocket. These impart a range of benefits, many of which are geared towards increasing level gain during that steep curve towards level 99.

Finally, RuneScape’s best food – rocktail soup – can also be made in your port’s workshop, if you happen upon the recipe.

Meg

Meg – a wannabe adventurer – can be found in the port, regardless of whether you have the levels to take over its management. Even those of you who do not have the levels to own a port will find that you can give Meg adventuring pointers, offering a taster of the player-owned port voyages. Even once you’ve taken control of your port, Meg will still hang around looking for advice – she needs all the help she can get!

Once a week, she’ll ask you a set of questions about adventuring scenarios and then head off to tackle dangerous dungeons and ferocious monsters. Depending on the quality of your advice, she’ll come back bright-eyed and beaming with a healthy cut of her profits for you, or bruised, abashed and with more meagre pickings to offer.

There’s months of amazing content and truly epic rewards here for high-level players, so what’re you waiting for? The East beckons!

There is a neat feature that lets you only allow a connection from certain ip.

If the hackers gained access to the database, then they would be able to do whatever they want. The character data, account data and the notices/news/events on the maple story website are all in that database; they would do a lot more, and would hack better accounts.

Also, for databases, there is a neat feature that lets you only allow a connection from certain ip. You cannot change your ip to their ip because you need a unique ip to connect to the internet, technically.

Ok, so you think a lot of people are getting hacked, right? No, at the time that I made this thread, there were 34637 people online in global maple story. On max, you will only play for 5 hours a day at most, and over two 5 hour periods, it is reasonable to say that the number of players online would be steady, meaning around 70000 people play maple story. If you say that around 300 people got hacked so far, that is a 0.5% chance of you being hacked. I took into account the minimum people that play, not everyone plays every day. The 0.5% would be the minimum, I estimate to around 0.01% of the total population of 2009 to be hacked.

I am a computer programmer, I know my stuff. Please feel free to ask questions and I will provide the answers I know. The program I used to get the number of people online is legit, it acts as a client connecting to the server, sending the same packets, the server sends the amount of people online, I am fairly sure.
I have some theories about how you would be able to hack an account, but if Wizet has coded login properly, I see no possible way. Hacker, come get me, I dare you.

Hacking of 2009/2010

I know this part or section conflicts with others, the facts/information here applies to this section only and overrides the other information in this section online.

There are three ways the hacker could have done it, one, he got database access; once he has that he can do anything. The second way he could have done it is to find a flaw in the source code programming. Lastly, he could have planted a virus, a very powerful one, in an often used source by people who play this game.

Database access is a likely option, but he would not have had it, perhaps an administrator dump of the accounts once inside would have been enough. This option is favoured and though of to be likely by many people and it is not impossible. The passwords were most likely encrypted in the database, meaning that the hacker would either have to brute force the passwords, if encrypted in hash, or would have to decompile them. Some say that Glacia was not hit, but the truth is that the accounts being used there were around for a long time, every world was hit.

The flaw in the source code programming would have been a likely explanation, it is very easy to bypass pins and a flaw in the source code programming was the cause of the guild hacking last year. It is very possible to send packets that the client doesn’t really want to, such as a packet to disband guild when you are not the leader. These exploits are easy to patch if found.

Planting a virus is a very likely thing, but there are a ton of secure people who have been hacked. Do not be so sure that you have no virus; always scan before answering that question.