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Final Fantasy XIV :A letter from the producer ,LI

Hello again, all you FFXIVers out there! Yoshi-P here, bringing you my fifty-first Letter from the Producer.
 
It’s already been a month and a half since release, and after adding several new Worlds, optimizing the servers, and expanding the data centers, it’s full speed ahead for the development team as we prepare for the first big patch.
Looking over data from each World, it’s great to see so many players in every level range. Whether it’s exploring the nooks and crannies of Eorzea, chasing after FATE, braving through dungeons for Allagan tomestomes, or taking on the Binding Coil of Bahamut, everyone seems to be settling into their own play style as they find their place in the community.
As for myself, I’ve finally defeated Titan in the main story, and am now in snowswept Coerthas. I’ve been going it incognito on the public servers, and it’s been a lot of fun playing with you all. I can never resist a shout for help to venture through lower level dungeons, so it’ll probably be a while before I reach end game.
Speaking of end game, I’d like to take a moment to address our players who have completed the main scenario, and are now working to complete relic quests and fight against the hard-mode primals. We realize how difficult it’s been to acquire tomestones and have taken measures to alleviate this problem. Although we had a few setbacks necessitating an extension of the planned maintenance on October 15, as well as a subsequent emergency maintenance, we’ve added additional instance servers for Amdapor Keep as well as the Wanderer’s Palace. We’ve also increased the number of tomestones FFXIV Power leveling obtainable in these dungeons, and made adjustments to gil received from within. Patch 2.1 will introduce even more ways to accumulate tomes, so please bear with us.
End game players have also encountered problems with the fifth turn of the Binding Coil of Bahamut. This issue was to be addressed with the patch on October 15, but unfortunately we’ve confirmed that the problem still persists. Please rest assured we are working diligently to resolve this issue so that players can resume play in this instance as soon as possible.
Our first update will be fairly substantial, and can be divided into three key parts. First and foremost, we want players to have more options to enjoy themselves in Eorzea. We’ll be introducing daily quests and treasure hunts for those looking to play solo, and various system adjustments will make it easier to obtain Allagan tomestones of philosophy and mythology with your party mates. You can also expect to see new dungeons, the Crystal Tower, extreme primal battles, and the return of Good King Moggle Mog. There’s also housing and the Wolves’ Den to look forward to, both of which are being fine-tuned and debugged as we speak.
Second, we’ll be implementing feedback from you, the players. Not only will the user interface be updated, but we’ll also be adding an item-sort function, item level restrictions on the Duty Finder, the MVP system, and a number of other new features.
Last but certainly not least, we’ll be introducing the salon where players can customize character features such as hair and face paint, and a party search function for individual Worlds. This wouldn’t be a FINAL FANTASY if it didn’t have a story, so expect to see new developments in the main scenario, and perhaps even the return of a certain someone from Version 1.0.
More details will be revealed during the upcoming LIVE letters. I’m planning to host one every month up until the release of 2.1, and I hope you tune in to all of them!
And that’s all from me for today. See you again on October 19, at the ninth Letter from the Producer LIVE!
Source:  gamerescape

To say that Final Fantasy 14: A Realm Reborn is absent this classic MMO

To say that Final Fantasy 14: A Realm Reborn is absent this classic MMO trait would be stretching the truth, but given the updated game’s refreshing variety of content, much of the friction of grinding has been smoothed out. However, there are still plenty of players who are comfortable buying their way to the top, and a growing market of gold farmers to provide them with just that service.
 
MMOs historically feature a staggering amount of content. Getting through it all can be a prolonged affair, and in some games brings new meaning to the term ‘grinding.’ For players who get sucked in, becoming a powerful character often takes long
hours, and these hours—at least, after a while — can start to feel a lot like hard work.
As someone who played in FFXIV Power leveling 14‘s beta and early access period, I distinctly remember firing up the game on its first official day of release and watching as the chat window began to fill with spam from mule accounts for websites selling in-game currency. Months later, I still take the time to blacklist each character filling the chat with promises of cheap Gil. When these messages do crop up, they come so quickly that the chat text is constantly moving, making it simultaneously difficult to get a bead on the character in need of blacklisting, and impossible to hold a text conversation with in-game friends. On rare occasions, I’ll even get private messages to buy Gil.It’s amazing how quickly these sites popped up, but as time has gone on and more people reach the highest points of the game, I’ve seen the market for these services really develop.

A Realm Reborn :Some useful tips for newer

The flip side of such complexity leaves us with a game that may be a little impenetrable for newcomers, thanks to a confusing user interface and poorly implemented map markers. The situation isn’t always much better for experienced MMO players either. Unfortunately for them, A Realm Reborn smuggles in many negative genre tropes which revel in repetition or needlessly sluggish progression.
 
Still, you don’t always have to look far in order to find something worthy of your attention. Metaphorical digging for gold is definitely required if you wish to get the most out of this Final Fantasy, but a surprisingly layered character creation process (allowing you to choose vocals to suit every emotion, for instance) provides a crosssection of what’s brilliant about A Realm Reborn: attention to detail. Feeling more alive than other MMOs, local adventures build an illusion of community as apposed to a nation comprised of faceless non-player characters.
It’s characterful in every way that counts, too. With thoroughly Japanese FFXIV Power leveling sensibilities providing a break from Western fantasy tropes, bizarre creatures and dreamlike environments make this a world worth visiting. An overreliance on text-based dialogue is disappointing, yet the writing itself is incredibly distinct (if occasionally bloated). Besides A Realm Reborn’s unhealthy passion for info-dumping, those who enjoy losing themselves in their fiction have a lot to soak up here.
It’s a shame that the rest can be so old-fashioned. Combat keeps things simple with traditional hotbars – not to mention awkward targeting – whilst the frequent necessity of returning to quest givers seems archaic. There may be hints of modern advances to be found (namely FATES, a version of Guild Wars 2’s ever-changing Dynamic Events), yet this is like stepping back in time for the most part. Why can’t we revive players without a specific spell, for example?
When thrown in with a near comical level of exposition, some utterly pointless starter quests, and far too many tutorials to take in, A Realm Reborn can be too much effort at times. Read: rather than getting right into the epic journeys you no doubt paid for, you’ll actually be delivering vegetables or hitting squirrels over the head for the first few hours. Go team.
At least that initial grind is made more bearable with the presence of friends every step of the way. Because PlayStation 3 and PC players share servers you can party up with others no matter what they’re gaming on. The latter version will look far better doing it, of course (and my console edition had frame rate problems despite a connection it labelled as ‘excellent’), but both offer the makings of a great co-op experience. Until you realise that 25% of the player-population runs about in their underwear, that is. No, I’m not joking.
Bizarre clothing aside, it’s worth asking yourself how long you want to spend in A Realm Reborn before taking the plunge. If you’re not willing to invest time in working out how all of its systems fit together or grinding for better missions this Final Fantasy probably isn’t worth the £8 it costs each month to keep going. If you prefer the long haul, on the other hand? This looks to be the kind of world that’ll reward your investment, and then some.

Final Fantasy XIV:A Realm Reborn’s development (part)

A Realm Reborn’s development has had a single, overarching theme: “change.” In what’s certainly a departure for the old guard at Square-Enix, the company has kept players in the loop through its Letter from the Producer series, highlighting upcoming features and balance tweaks.
This theme of change extends beyond rebuilding the game’s broken version 1.0 – Square-Enix is promising frequent major additions to the world of Eorzea. So what can players expect from A Realm Reborn in the near future? Simply put: more of everything.
 
 
Beyond 2.1
We don’t know Square-Enix’s longterm plan for FFXIV Power leveling, but suggestions continue to flow into Square-Enix from the player community – some of which have been explicitly acknowledged by the development team. The suggested items include the ability to stay active in Duty Finder when a chocobo companion is present (currently players in parties, including those with just a single player character and a computer-controlled companion, cannot be queued in Duty Finder), allowing chocobo companions to fill empty slots during dungeon runs, and a capability for resetting healer, DPS, and tank skills assigned to a chocobo companion.
Players have also requested the inclusion of several iconic jobs in the Final Fantasy series, including Red Mage and Dark Knight, along with additional base classes to support their inclusion into A Realm Reborn. Yoshida has mentioned a desire to include additional casting jobs like Red Mage and Blue Mage, as well as more stealth-oriented occupations like Thief and Ninja.
Player Housing
A Player Housing system is also being introduced in FF XIV’s 2.1 update. Eventually allowing players to purchase individual houses of three different sizes, at first this feature will be limited to Free Companies only.  While rumored to be incredibly expensive, owning a home offers several significant benefits, including up to 380 different decorations, chocobo raising (of which very little is known about at this time),  the ability to acquire various crafting and leveling buffs via housing structures, and more.
At TGS, A Realm Reborn’s Producer Naoki Yoshida mentioned that plans are in the works to implement common workspaces allowing players to work together to craft larger items (as opposed to just single-player equipment).
PvP
Final Fantasy XIV: A Realm Reborn’s PvP implementation, known as The Wolves’ Den, will be making an appearance in the very near future.  Designed for 8v8 and 4v4 battles and accessible through Duty Finder, both existing groups and matched groups will be able to battle it out for glory and in-game rewards. Specific gear will be available to wear during PvP matches, and the team is working on implementing equipment and other rewards that can only be earned through winning PvP skirmishes. How existing PvE gameplay systems will be balanced to support PvP is still not entirely clear, though Yoshida did mention that certain player skills will not be available during PvP.